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135,163 Commits over 4,444 Days - 1.27cph!

27 Days Ago
m16 3 round burst fire only
27 Days Ago
merge from shelves_fixes
27 Days Ago
Moved conditional meshes to it's own folder
27 Days Ago
Small fixes ponytail/bun
27 Days Ago
Fixed the depth bias for directional shadows on RRP
27 Days Ago
m16 and bdu loot
27 Days Ago
merged 2 objects for LOD0
27 Days Ago
Added hairstyles to the hair pool
27 Days Ago
Ponytail/Bun conditionals setup
27 Days Ago
Ponytail/Bun setup
27 Days Ago
merge from hackweek_map_incomplete_dl_fix
27 Days Ago
merge from nvidia_reflex_support_check_fix
27 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
27 Days Ago
Loot spawn gen: bdu pants m16
27 Days Ago
Fixed torch using the industrial torch attack sound
27 Days Ago
fixed supply drop ballistic era
27 Days Ago
merge from wiretool_cave_fix
27 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
27 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
27 Days Ago
Merge from main
27 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
27 Days Ago
Merge from main
27 Days Ago
Merge from PlayerRigUpdate2
27 Days Ago
Merge from ballistic_helmet_weight_fix
27 Days Ago
S2P all floating cities, fixes missing mannequin meshes
27 Days Ago
Remove unused override
27 Days Ago
Merge from industrial_dlc
27 Days Ago
Fixed industrial torch anims not applied to sub systems
27 Days Ago
Merge from main
27 Days Ago
Merge from parent
27 Days Ago
Merge from main
27 Days Ago
Merge from mortar_prototype (fixes mortar animations)
27 Days Ago
Fix editor only NRE when playing first person sounds
27 Days Ago
Merge from main
27 Days Ago
Fix
27 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
28 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
28 Days Ago
exported updated 3p jump and jump midair anims
29 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
29 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
29 Days Ago
merge from main
29 Days Ago
change industrial auto turret inventory handling sound
29 Days Ago
deploy/open/close sounds for industrial storage and furnaces
29 Days Ago
industrial auto turret sounds
29 Days Ago
morph cache add dye sets to hair sets
29 Days Ago
conditional hair setup (pointing to midlength meshes for now)
29 Days Ago
add to hair sets
29 Days Ago
Fixed missing skeletonskins
29 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
29 Days Ago
shadow lods