reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

30 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (1/7): Berry-Black-Collectable Berry-Blue-Collectable Berry-Green-Collectable Berry-Red-Collectable Berry-White-Collectable Berry-Yellow-Collectable Coconut-Spawn Corn-Collectable Mushroom-Cluster-5 Mushroom-Cluster-6 Orchid-Collectable Potato-Collectable Pumpkin-Collectable Rose-Collectable driftwood_2 driftwood_3 driftwood_4 driftwood_5 driftwood_set_1 driftwood_set_2 driftwood_set_3 Fireball_Small_Molotov Fireball wipe_laptop DM Ammo DM C4 DM Construction Resources DM Construction Tools DM Food DM Medical DM Res DM Tier1 Lootbox DM Tier2 Lootbox DM Tier3 Lootbox crate_elite crate_food_1 crate_fuel crate_normal_2 candle_large_on.st wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
30 Days Ago
rug culling distance now matches bear rug
30 Days Ago
Converted sam site, rf devices cleanup
30 Days Ago
merge from main
30 Days Ago
Add nexus.hideFullIslands to automatically disable transferring to islands the server knows is full
30 Days Ago
Automatically skip queue for players who just transferrred to the server Transfer protection only lasts a few minutes which would be eaten up by a queue, causing flying helicopters to crash and other vehicles to become lootable
30 Days Ago
batch lasers, get rid of late update in lasers mostly doing nothing.
30 Days Ago
diver torch shared the default torches 3p torch sound events for ignite and extinguish, even though the sounds definitions exist they're never used in for the diver torch in 3p. now it uses the proper sfx. added two sound fields to torchweapon script to allow the usage of the sound definitions.
30 Days Ago
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30 Days Ago
Remove the Services window in the menu bar Add an option in the editor prefs to re-enable it if we need it
30 Days Ago
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30 Days Ago
Include basic nexus info in analytics
30 Days Ago
Compile fix
30 Days Ago
Converted igniter and tesla coil, fixed some flag stuff
30 Days Ago
Audit system can now detect effects being run on the prefab - shown on the auditor
30 Days Ago
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30 Days Ago
fixed industrial torch 3p sfx not playing now it does
30 Days Ago
fixed the launch site silos having innacurate collsion mesh. now much more accurate to the shape of the silo
30 Days Ago
Sleep state fix
30 Days Ago
Merge pipes into a single mesh based on distance and matching material
30 Days Ago
merge from main
30 Days Ago
fixed torch ignite and extinguish sounds in third person
30 Days Ago
Update: add SwitchToMultithreading helper - added ConVar.Unsafe.UseMultithreadedScripting to disable experimental multithreading Tests: compiles
31 Days Ago
Battery tick optims: merge the drain and charge into one loop
31 Days Ago
firecracker now uses the proper world model instead of the flare model updated .item to properly reference the new .worldmodel prefab.
31 Days Ago
NRE fix with plant fibers, icon change
31 Days Ago
Unsaved, spawn grid command
31 Days Ago
browser_country_distance_fix -> main
31 Days Ago
Change the server browser geographic centre of Russia to the capital
31 Days Ago
network_range_finder -> main
31 Days Ago
Tool to audit entity network range based on LOD settings - we can net cull it in we cant see it
31 Days Ago
final UI tweaks, new field for adding a composter-specific icon rather than reusing the cooking icon when a furnace is on
31 Days Ago
fixed further issues with the low object quality. back rooms that had the same ceiling issue + the sides of the ceiling showing through the mesh. now fixed.
31 Days Ago
Switch the PipeMesh mesh upload process to use SetSubMesh instead of SetTriangles which allocates a bunch Calculate normals for industrial pipes in the job, not on main thread Seems to be about 15% faster on main thread and removes some allocations Also enabled burst compiling on the job itself, seems to be 10-20x faster but that doesn't help us on the main thread (can't hurt) Added 3 new tests for industrial pipe generation, ensuring the vert count and normals are generated correctly as well as a general performance test
31 Days Ago
fixed see-through ceiling for the supermarket on low object settings. LOD1 was missing parts of the mesh
31 Days Ago
Fixed UI positions and added a fourth output slot
31 Days Ago
fixed spas12 3p deploy sound added a dedicated spas 12 deploy sound definition and replaced the sawed-off deploy and pump sounds to match first person
31 Days Ago
Composter UI refresh, actually see 'decomposition time', like the cooking and smelting UI showing you the progress.
31 Days Ago
fixed mini-crossbow not playing SFX not playing after firing in ADS when it rotates updated .meta to reference the proper sound.
31 Days Ago
Allow viewing maps for each zone/server in the nexus too if it is set
31 Days Ago
fixed krieg chainsword not placing on single weapon racks placement needs refining
31 Days Ago
Updated nuclear missile silo pipes steel material to use the proper textures. no longer super shiny pipes
31 Days Ago
Update: added standalone win TLS slot to allow - also wrapped into OS & config dependent compile guards Tests: built all flavors of standalone and checked that code succesfully executes in other project
31 Days Ago
Fix laser beam jobs pointing at the origin
31 Days Ago
add unsafe scripting access scope
31 Days Ago
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31 Days Ago
merge command palette back to main
31 Days Ago
notes, lives, basic input
31 Days Ago
push up editor
31 Days Ago
lower lanes, add notes