reporust_rebootcancel

138,625 Commits over 4,352 Days - 1.33cph!

2 Days Ago
main -> new_console-ui
2 Days Ago
Hopefully stop everything breaking in primitive mode
2 Days Ago
merge from new_console-ui
2 Days Ago
Fixed gamemode restricted items not showing up as red in the item tab
2 Days Ago
preserve_unitask -> main
2 Days Ago
Preserve unitask from IL2CPP stripping
2 Days Ago
generate_commands_2 -> main
2 Days Ago
Codegen
2 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
2 Days Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
2 Days Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
Add check for waterflow being blocked by buildings/deployables/etc...
2 Days Ago
All ConsoleCommands/ convars now have generated descriptions
2 Days Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
2 Days Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
2 Days Ago
Scene backup & related files.
2 Days Ago
Fix missing text on leave clan button
2 Days Ago
new_console-ui -> main
2 Days Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
2 Days Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
2 Days Ago
Fix pool leak
2 Days Ago
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2 Days Ago
Merge from tunnel_netgroup_fix_merge
2 Days Ago
Subtract 146072 + merge from tunnet_netgroup_fix
2 Days Ago
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2 Days Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
2 Days Ago
new_console-ui -> main
2 Days Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
2 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
2 Days Ago
Modify the heightmap texture directly instead of making a copy in s2p
2 Days Ago
Subtract 146162
2 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
2 Days Ago
compile fix
2 Days Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
2 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
2 Days Ago
Switch animation sequence to use a coroutine instead of invokes
2 Days Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
2 Days Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
2 Days Ago
Fix compile error from heightmaps
2 Days Ago
Merge from chainsaw_hotspot_gathering
2 Days Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
2 Days Ago
committing test multichain setup for reference
2 Days Ago
Added Toms CAML textures and materials
2 Days Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
2 Days Ago
merge from new_console-ui
2 Days Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
2 Days Ago
Fixed item buttons not working in builds