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131,293 Commits over 4,232 Days - 1.29cph!

3 Days Ago
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3 Days Ago
Merge from naval_missions
3 Days Ago
Remove test script
3 Days Ago
Rename new missions to have helpful prefixes
3 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
3 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
3 Days Ago
Artist Canvas M - LOD and gibs and setup
3 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
3 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
3 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_update
3 Days Ago
updated space station lr300 description
3 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
3 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
3 Days Ago
updated ice sculpture description
3 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
3 Days Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
3 Days Ago
Updated male model/prefabs
3 Days Ago
ore box texture pass
3 Days Ago
set up lr300 space entity with space gun rig
3 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
3 Days Ago
Merge from parent
3 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
3 Days Ago
Parent entities before initializing them
3 Days Ago
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3 Days Ago
Gibs and LODs for Artist Canvas S
3 Days Ago
Balloon config UI improvements
3 Days Ago
player update car pose change + IK adjustment
3 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
3 Days Ago
don't let you push a PlayerBoat if you're parented to it
3 Days Ago
Make sure placement error is correct for the deep sea build fix
3 Days Ago
and added the texture too
3 Days Ago
added store icon for birthday candle hat
3 Days Ago
merge from deep_sea
3 Days Ago
Fixed being able to build in the deep sea when looking at an entity
3 Days Ago
setup worldmodel prefab for lr300 space gun
3 Days Ago
Removed deep sea hackable crate map marker
3 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
3 Days Ago
50cal_animations -> naval_update
3 Days Ago
S2P all
3 Days Ago
merge from boat_building
3 Days Ago
50cal -> naval
3 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
3 Days Ago
50cal_Animations -> naval_update
3 Days Ago
50cal_animation -> naval_update
3 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
3 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
3 Days Ago
Update all ship trigger parent shapes to match the ship
3 Days Ago
Projector in stables_b now permanently on