reporust_rebootcancel

135,600 Commits over 4,324 Days - 1.31cph!

6 Days Ago
Fixed the input bar
6 Days Ago
Fixed the UI, kinda
6 Days Ago
codegen localization
6 Days Ago
cinema screen code
6 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
6 Days Ago
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6 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
6 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
6 Days Ago
merge from main
6 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
6 Days Ago
comps box removing temporary files
6 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
6 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
6 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
6 Days Ago
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7 Days Ago
Fix clientside golf ball stuttering
7 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
7 Days Ago
Build stuff WIP
7 Days Ago
Compile fixes
7 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
7 Days Ago
Fix compile errors in Server mode
7 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
7 Days Ago
Merge from main
7 Days Ago
Refactored node config fields Added config fields UI
7 Days Ago
Codegen / manifest
7 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
7 Days Ago
Add shipping container building block trailer prototype thingy
7 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
7 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
7 Days Ago
Fixed youtooz bobble heads breaking after 10 uses
7 Days Ago
tweaked guitar inUse position
7 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
7 Days Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
7 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
7 Days Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
7 Days Ago
Set exclude layers on sentry.bandit.static
7 Days Ago
Merge from main
7 Days Ago
move PlayerEnterOrLeaveDeepSea RPC to the PreTeleportPlayer as it is called for all players regardless of mount/passenger state, ensures clear shore vectors
7 Days Ago
merge from mounted_shorevector_clear_fix
7 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
Merge: from main
7 Days Ago
Bugfix: prevent leaking entities into save from transient containers Tests: 2.5k procgen map with disabled deep sea - 5 time save-load, went from 15,565 to 15,606. So we're still leaking, but less than a 0.1% per save. Didn't see anything specific in the entity dump.
7 Days Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
7 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p