reporust_rebootcancel

128,955 Commits over 4,232 Days - 1.27cph!

5 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
5 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
5 Days Ago
Merge from foliage_swap
5 Days Ago
Merge from main
5 Days Ago
Override the lerp, not the position
5 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
5 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
5 Days Ago
material color tweak to better track the unoptimised original look
5 Days Ago
First WIP prototype for component displaying box skins
5 Days Ago
fixed interior props cull group being disabled (was temporary)
5 Days Ago
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5 Days Ago
added walkway A ambience files
5 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
5 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
5 Days Ago
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5 Days Ago
heavy_helmet_overlay_fix -> main
5 Days Ago
Fix binoculars + the heavy helmet from rendering weird
5 Days Ago
security tower a lod3 baked now
5 Days Ago
setup flashlight refresh vm anims
5 Days Ago
Heavy plate helmet repose
5 Days Ago
Exhaust fixes.
5 Days Ago
Stray light fix. Cleanup.
5 Days Ago
Final polish.
5 Days Ago
merge from main
5 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
5 Days Ago
menu_bootstrap_change -> main
5 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
5 Days Ago
Moved ambient flies to prefab & improved them.
5 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
5 Days Ago
Adding v4 snowmobile shooting anims
5 Days Ago
riot hat repose
5 Days Ago
merge from boat_building
5 Days Ago
Fix compile error in SocketMod_Anchor
5 Days Ago
Fix compile error
5 Days Ago
Merge from floating_cities
5 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
5 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
5 Days Ago
Timeshimmer off globally on plight.flares
5 Days Ago
Distance flares.
5 Days Ago
building_planner_viewmodel -> main
5 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
5 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
5 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from naval_missions
5 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
5 Days Ago
Remove planner viewmodel
5 Days Ago
Aniso angle improvements on the nets. PFX pass.
5 Days Ago
Tweaks
5 Days Ago
Merge from naval_missions