reporust_rebootcancel

138,587 Commits over 4,352 Days - 1.33cph!

2 Days Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
2 Days Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
2 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
2 Days Ago
merge from new_console-ui
2 Days Ago
Moved new error overlay to the OverlayCanvas
2 Days Ago
Restored loading screen
2 Days Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
2 Days Ago
merge from main
2 Days Ago
merge from memcell_shortcircuit_tests
2 Days Ago
Added new memory cells tests to cover short circuits
2 Days Ago
merge from itemicons_compression_fix
2 Days Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
2 Days Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
2 Days Ago
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2 Days Ago
merge from skinviewer_easter
2 Days Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
2 Days Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
2 Days Ago
Updated bunny costume in the skin viewer
2 Days Ago
merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
merge from main
2 Days Ago
Compile fixes
2 Days Ago
Fix error from changing quality when terrain buffers have not been created
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Better fix for Top bunnies leaderboard in demo
2 Days Ago
Make errors more see-through
2 Days Ago
Merge from egg_demo_fix
2 Days Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
2 Days Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
2 Days Ago
Ensure new error panels alpha is auto set to 1
2 Days Ago
Attempt to scroll auto complete when navigating
2 Days Ago
Prevent new error ui from autowiping its errors depending on alpha state
2 Days Ago
Autocomplete now shows in a scroll
3 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
3 Days Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
3 Days Ago
Pressing enter on autocomplete entries submits them to the console input field
3 Days Ago
Add light/dark rows to the command list
3 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
3 Days Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
3 Days Ago
Update attachment visibility if player changes perspective
3 Days Ago
Fix height sample double scaling
3 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
3 Days Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
3 Days Ago
Merge from hackweek_server_mesh_cull
3 Days Ago
Compile fix
3 Days Ago
Commit 2/2
3 Days Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
3 Days Ago
merge from store_steamdown_fix