reporust_rebootcancel

128,905 Commits over 4,232 Days - 1.27cph!

48 Days Ago
Fix crosshair not getting initialized correctly with the settings
48 Days Ago
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48 Days Ago
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48 Days Ago
Cargoship path no longer goes around oil rigs
48 Days Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
48 Days Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
48 Days Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
48 Days Ago
merge from modding_drone_tax -> main
48 Days Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
48 Days Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
48 Days Ago
merge from modding_drone_tax -> main
48 Days Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
48 Days Ago
Cherrypick CS 113029
48 Days Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
48 Days Ago
Fixed warmup method not waiting before calling PostWarmupPage
49 Days Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
49 Days Ago
merge from modding_max_hp -> main
49 Days Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
49 Days Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
49 Days Ago
merge from main -> modding_max_hp
49 Days Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
49 Days Ago
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49 Days Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
49 Days Ago
Merge from main
49 Days Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
49 Days Ago
Boat building station triggers setup. Cleanup.
49 Days Ago
merge from fix_turret_interference_order -> main
49 Days Ago
merge client_io_standalone_lines to naval_update
49 Days Ago
merge from naval_update
49 Days Ago
merge from main
49 Days Ago
Comment
49 Days Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
49 Days Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
49 Days Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
49 Days Ago
Regenerate manifest
49 Days Ago
Added a generic await WaitForWarmedUp method in UI_Page
49 Days Ago
Fixed a tmp nre caused by UI_Page text caching
49 Days Ago
Added comments in store warmup methods
49 Days Ago
Anim updates for smg and l96
49 Days Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
49 Days Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
49 Days Ago
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
49 Days Ago
added some mannequin prefab variants for poses
49 Days Ago
merge from workshop_colourpicker -> main
49 Days Ago
fix compiler errors
49 Days Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
49 Days Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)