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157,833 Commits over 4,566 Days - 1.44cph!

48 Days Ago
bee grenade viewmodel visual drift fix fixed bees clipping on admire static bees split from fx and cached as viewmodel renderers to fix drifted visuals https://files.facepunch.com/pilgrim/2026/September/04_11-10-UnconsciousCentipede.mp4
48 Days Ago
automating twitch drops render - flav to review
48 Days Ago
Fix refraction filter pass with merged resolution handling changes
48 Days Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
48 Days Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
48 Days Ago
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
48 Days Ago
Merge from main
48 Days Ago
Merge from main
48 Days Ago
Replace common water texture samplers with shared sampler
48 Days Ago
Cache compute shader kernels ids for rrp passes
48 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
48 Days Ago
merge from glass_ar
Rin
48 Days Ago
merge from rrp_flashbang_blur_fix
Rin
48 Days Ago
merge from arrowhead_load_fix_2
Rin
48 Days Ago
merge from fix_composter_menu_option
Rin
48 Days Ago
merge from flashlight_shield_fix
Rin
48 Days Ago
merge from fix_campfire_fast_cook
48 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
48 Days Ago
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48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
48 Days Ago
More null guards, including against sounds
48 Days Ago
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
49 Days Ago
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
49 Days Ago
fix train headlight beams pooling, add it to tests
49 Days Ago
add wooden skins to scene
49 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
49 Days Ago
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49 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
49 Days Ago
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
49 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
49 Days Ago
merge
49 Days Ago
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49 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
49 Days Ago
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
49 Days Ago
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49 Days Ago
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49 Days Ago
merge from misc_error_cleanup
49 Days Ago
merge from improved_event_saveloading
49 Days Ago
Slight cleanup and more safety around the spawned instance ids saveloading
49 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
49 Days Ago
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49 Days Ago
Fix a ghost man occasionally showing up in the character creator due to sss
49 Days Ago
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49 Days Ago
WIP first pass on randomised small room Variant I
49 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
49 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
49 Days Ago
Fix traincaraudio not having a reset state
49 Days Ago
Added new sounds for the animal fences :fence::cow2::fence: