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135,198 Commits over 4,444 Days - 1.27cph!

54 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
54 Days Ago
update export with fix's to IK positions
55 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
55 Days Ago
empty_country_fix -> main
55 Days Ago
merge from main -> apartment_complex_monument
55 Days Ago
Fix countries not being shown in the drop down country selection window
55 Days Ago
merge from rfreceiver_modding_fix
55 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
55 Days Ago
merge from steaminventory_newitem
55 Days Ago
merge from main
55 Days Ago
mortar projectile flight sound implementation
55 Days Ago
Fix shop name input being at a weird position when opening the dialog window
55 Days Ago
Ensure 'remove all' popup closes if you disconenct
55 Days Ago
Support UI popup with empty string titles
55 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
55 Days Ago
Fix broken open transition
55 Days Ago
empty_country_list_fix -> main
55 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
55 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
55 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
55 Days Ago
merge from efficiency_desc
55 Days Ago
Efficiency upgrade description change, on the right branch this time
55 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
55 Days Ago
Subtract new navmesh
55 Days Ago
Readd god rock & anvil rock to craggy
55 Days Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
55 Days Ago
Codegen
55 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
55 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
55 Days Ago
Reapply Antihack.cs #if SERVER changes
55 Days Ago
merge from main -> fix_foundation_clipping_rocks
55 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
55 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
55 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
55 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
55 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
55 Days Ago
merge from storepage_abyss_fix
55 Days Ago
merge from storepage_frontier_fix
55 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
55 Days Ago
Various kiosk fixes
55 Days Ago
Kiosk lighting
55 Days Ago
increase max player sprinkle
55 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
55 Days Ago
Final volume checks
55 Days Ago
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55 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
55 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
55 Days Ago
Missed one more DigitalClockAlarm pooling issue
55 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
55 Days Ago
Garage door industrial animations