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144,739 Commits over 4,444 Days - 1.36cph!

51 Days Ago
air raid sfx
51 Days Ago
Fixed player heads not appearing on small hunting trophy
51 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
51 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
51 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
51 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
51 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
51 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
51 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
51 Days Ago
51 Days Ago
Light dye sets
52 Days Ago
Part2
52 Days Ago
Part 3
52 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
52 Days Ago
More beard setup
52 Days Ago
Fixed players being able to access TC through the vending machine
52 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
52 Days Ago
merge from fix_hover_loot_attachments -> main
52 Days Ago
merge from fix_privaddfriend_vis
52 Days Ago
add usedistance range check
52 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
52 Days Ago
merge from main
52 Days Ago
Short beard setup wip
52 Days Ago
merge from workshop_emission_intensity
52 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
52 Days Ago
merge from fix_cui_drabble_nre -> main
52 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
52 Days Ago
updated mortar animation idle pose
52 Days Ago
merge from fix_forceaddtoteam -> main
52 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
52 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
52 Days Ago
merge from fix_itemcontainer_take_leak -> main
52 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
52 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
52 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
52 Days Ago
Fix smoke grenade manager returns driving me crazy
52 Days Ago
transformchanged_cleanup -> main
52 Days Ago
Support food on corpses again
52 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
52 Days Ago
main -> vendingmachine_ui_refresh
52 Days Ago
transformchanged_cleanup -> main
52 Days Ago
Space
52 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
52 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
52 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
52 Days Ago
Add mortar deployment guide prefab
52 Days Ago
merge from mortar_prototype
52 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
52 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
52 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly