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134,308 Commits over 4,444 Days - 1.26cph!

54 Days Ago
Merge from main
54 Days Ago
Fix submesh bypass per prefab being inverted
54 Days Ago
Enable submesh batching on shipping container
54 Days Ago
Only enable submesh batching on certain assets instead of every single one
54 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
55 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
55 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
55 Days Ago
Delete unused Combine() overload from MeshRendererData
55 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
55 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
55 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
55 Days Ago
network++
55 Days Ago
Setup engineering bench filler/item visuals
55 Days Ago
Crypt building skin store page baseline
56 Days Ago
Add sell order skin support to the marketplace terminals in outpost
56 Days Ago
charm position tweaks
56 Days Ago
Fix all the compile errors
56 Days Ago
main -> vendingmachine_ui_refresh
56 Days Ago
TMP compile fix
56 Days Ago
merge from unity_6.3.11/new_inputsystem
56 Days Ago
Compile fix
56 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
56 Days Ago
More menu items stuff
56 Days Ago
Menu items cleanup
56 Days Ago
update textures for prototype upgrade
56 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
56 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
56 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
56 Days Ago
Stripped out TMP sprites
56 Days Ago
Stripped out TMP style sheet
56 Days Ago
Industrial Storage - WIP textures
56 Days Ago
merge from unity_6.3.11/new_inputsystem
56 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
56 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
56 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
56 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
56 Days Ago
exported edited 3p crouch movement anims
56 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
56 Days Ago
wb3 setup
56 Days Ago
restore wb2 placement mesh ref
56 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
56 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
56 Days Ago
BDU texture updates
56 Days Ago
Hook up t2 filler/upgrade item links
56 Days Ago
Patched TMP shaders to work with soft mask
56 Days Ago
forgot to commit empty filler prefabs
56 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
56 Days Ago
Restored scroll speeds
56 Days Ago
Use absolute path when downloading world
56 Days Ago
added empty states for tier 3 like tier 1 & 2