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145,231 Commits over 4,444 Days - 1.36cph!

51 Days Ago
Require LOS for hurt trigger on player placed lifts, prevents killing players if there's a floor between the player and the elevator
51 Days Ago
Fixed industrial furnace not retaining it's children (storage adaptors) when reskinning with spray can
51 Days Ago
Compile fix
51 Days Ago
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers Fixed incorrect animations on the smoke grenade and firecracker animation overrides
51 Days Ago
Fixed broken NVG sounds
51 Days Ago
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
51 Days Ago
Merge from parent
51 Days Ago
Cherry pick 147457 (asset scene build optimizations)
51 Days Ago
Enable single frame parenting for AK mag drop effects
51 Days Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
51 Days Ago
Don't set process affinity in editor if running batch mode
51 Days Ago
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51 Days Ago
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51 Days Ago
51 Days Ago
Protobuf for upkeep
51 Days Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
51 Days Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
51 Days Ago
update apartment_complex_monument/prototype
51 Days Ago
Fix priority on apartment scene menu item
51 Days Ago
fixed normals on flame turret guidemesh
51 Days Ago
Remove using as well
51 Days Ago
merge from main -> apartment_complex_monument
51 Days Ago
Unity Editor compile fix
51 Days Ago
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51 Days Ago
merge from main
51 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
51 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
51 Days Ago
merge from main
51 Days Ago
vendingmachine_ui_refresh -> main
51 Days Ago
WIP setting up dart board prefab
51 Days Ago
Second set of fixes - fake inventory compile errors
51 Days Ago
Compile fix - swap to using flags
51 Days Ago
vendingmachine_ui_refresh -> main
51 Days Ago
Clear hover over button fixes
51 Days Ago
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51 Days Ago
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51 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
51 Days Ago
- Final style changes - Added suggestions area in admin panel
51 Days Ago
Updated sprint anim (test)
51 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
51 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
51 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
51 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
51 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
51 Days Ago
Potential fix for scientists not spawning on cargo
51 Days Ago
Fix minor typo in WhatUsesThis
51 Days Ago
Merge fixes.
51 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
51 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
51 Days Ago
merge from main -> fix_dynamic_occlusion_pausing