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138,114 Commits over 4,505 Days - 1.28cph!

48 Days Ago
Inventory access always available. Mount hidden until powered.
48 Days Ago
Tweak remains offset
48 Days Ago
Disable free powerup in the editor by default
48 Days Ago
Add notification when codegen Clean & Generate finishes running and reloading
48 Days Ago
Rename inventory access menu
48 Days Ago
SatelliteData.cs cleanup
48 Days Ago
Merge from main
48 Days Ago
Merge from PlayerRIgUpdate2
48 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
48 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
49 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
49 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
49 Days Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
49 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
49 Days Ago
Merge from containerioentity_sorting
49 Days Ago
Merge from main
49 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
49 Days Ago
Merge from PlayerRigUpdate2
49 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
49 Days Ago
Fixed animation warnings on torch
49 Days Ago
Merge from m16a2
49 Days Ago
Fix NRE in AutoTurret
49 Days Ago
high_level_networking_improvements -> main
49 Days Ago
Mark a few more clan UI methods as UnityEvents
49 Days Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
49 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
49 Days Ago
merge from prototype -> apartment_complex_monument
49 Days Ago
Save++ Network++
49 Days Ago
Add EntityRef support to our RPC source generator
49 Days Ago
Lighting prefab
49 Days Ago
Merge from prop_assetscene_split
49 Days Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
49 Days Ago
Merge from m16a2
49 Days Ago
Update files that are showing as different from main
49 Days Ago
Merge from m16a2/turret_burstfire
49 Days Ago
Merge from main
49 Days Ago
More fixes
49 Days Ago
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
49 Days Ago
49 Days Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
49 Days Ago
Restore changes from merge
49 Days Ago
maintaining gas station spawns better car parts (w mockup prefab)
49 Days Ago
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected
49 Days Ago
Merge from main
49 Days Ago
Make ElevatorStatic partial
49 Days Ago
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors - if you want to share apartments with your friends, either be in the room or make a proper base
49 Days Ago
Fixes for burst firing in turrets, seems to work okay now Add a warning log if the next scheduled firing time in a turret is < the attack cooldown on the attached weapon as this fucked me. Should catch if it still occurs
49 Days Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
49 Days Ago
Pool mini game 3p anim update and vm anim set block out
49 Days Ago
Add EntityRef SyncVar support