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137,965 Commits over 4,505 Days - 1.28cph!

49 Days Ago
Add demo controls UI
49 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
49 Days Ago
merge from prototype -> apartment_complex_monument
49 Days Ago
fix AnimalFur shader missing g-buffer stencil write
49 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
49 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
49 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
49 Days Ago
merge from fix_deepsea_teleport_consistent -> main
49 Days Ago
small backpack prefab and material setup
49 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
49 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
49 Days Ago
Update phrases
49 Days Ago
Change phrase name for apartment breaking in
49 Days Ago
FlexElements allow negative gaps
49 Days Ago
Monument info popup baseline
49 Days Ago
Set display floor number for basement elevator
49 Days Ago
Set floor display numbers in the apartment elevator shaft
49 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
49 Days Ago
Ridable horse prefab
49 Days Ago
Add icons for elevator floors
49 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
49 Days Ago
update apartment_complex_monument/prototype
49 Days Ago
Update test lists
49 Days Ago
merge from prototype -> apartment_complex_monument
49 Days Ago
merge from main -> apartment_complex_monument
49 Days Ago
merge from lockpick -> apartment_complex_monument/prototype
49 Days Ago
merge from cannon_mortar_subsystems
49 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
49 Days Ago
Glowing wallpapers - texture updates
49 Days Ago
Lighting prefab
49 Days Ago
merge from fix_server_browser_compression/http_clien -> main
49 Days Ago
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
49 Days Ago
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
49 Days Ago
Loot ground scatter now has additional checks
49 Days Ago
Added reverb zones to complex_b and damaged_wing
49 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
49 Days Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
49 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
49 Days Ago
SatellitePendingCrashSite prefab fixes
49 Days Ago
Fix compile error after merge
49 Days Ago
vending_stats_crash_fix -> main
49 Days Ago
vending_stats_page_fix -> main
49 Days Ago
merge from main -> fix_server_browser_compression/http_client
49 Days Ago
- Remove some test code in for disk - Add using statements
49 Days Ago
Fix foliage rendering with camera motion blur
49 Days Ago
apartment complex HLOD and S2P some material saves
49 Days Ago
Metas doing my head in
49 Days Ago
placed new decals in core and wing of apartment building
49 Days Ago
monument blockers -- vent: added second material, added & set up collapse entity, re-exported and renamed all the model parts
49 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data