reporust_rebootcancel

134,493 Commits over 4,444 Days - 1.26cph!

55 Days Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
55 Days Ago
merge from main
55 Days Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
55 Days Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
55 Days Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
55 Days Ago
HBHF sensor tests fixes
55 Days Ago
merge mortar_prototype
55 Days Ago
Fix mortar compile error
55 Days Ago
merge from hbhf_power_fix
55 Days Ago
merge from automated_testing
55 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
55 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
55 Days Ago
merge from gamephysics_schedule_improvements
55 Days Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
55 Days Ago
main -> binoculars_ui_refresh
55 Days Ago
merge from mortar_prototype
55 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
55 Days Ago
Merge from workbench_upgrades
55 Days Ago
Fix defensive upgrade description.
55 Days Ago
Merge from Main
55 Days Ago
Merge from main
55 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
55 Days Ago
Industrial Storage - corpse meshes, gibs tweak
55 Days Ago
merge from main
55 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
55 Days Ago
merge from storepage_crypt
55 Days Ago
Fixed crypt store page building tier icon
55 Days Ago
merge from main
55 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
55 Days Ago
merge from main
55 Days Ago
workbench upgrades can no longer be crafted for researched
55 Days Ago
merge from main
55 Days Ago
merge from mortar_prototype
55 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
55 Days Ago
square images for crypt bulding skin steam item
55 Days Ago
missing .mat
55 Days Ago
merge from deepsea_loot_balance
55 Days Ago
Compile fixes
55 Days Ago
Added simulate button to LootFill component
55 Days Ago
Nerfed deep sea PT boat loot
55 Days Ago
merge from main
55 Days Ago
low fences colliders
55 Days Ago
merge from main
55 Days Ago
merge from main
55 Days Ago
merge from Quickfire_FloatingCityVendor
56 Days Ago
Added another female/light player seed
56 Days Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
56 Days Ago
project_generation_proto_files -> main
56 Days Ago
merge from mainmenu_bits
56 Days Ago
image changes