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136,050 Commits over 4,474 Days - 1.27cph!

52 Days Ago
Lighting prefabs
52 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
52 Days Ago
Fixed scroll speed issues
52 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
52 Days Ago
updated 3p talking anim
52 Days Ago
cinematic animator updates
52 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
52 Days Ago
industrial garage door; - colliders fix
52 Days Ago
Glass AR - blockout mesh, initial prefab setup
52 Days Ago
Update skinnable fileIDs
52 Days Ago
merge from fix_steam_nickname_team_cache -> main
52 Days Ago
Codegen
52 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
52 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
52 Days Ago
stool A, B , C, D col shape improvements
52 Days Ago
merge from fix_prevent_building_monument_scale -> main
52 Days Ago
52 Days Ago
exported updated 3p jump north animation
52 Days Ago
Bunch more rework/refactor
52 Days Ago
Cherry picking commits from ai_recast_integration
52 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
52 Days Ago
medium apartment lods
52 Days Ago
Renames
52 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
52 Days Ago
removed unneeded stuff for FakePlayer
52 Days Ago
Updating ghost sheet to fix burst cloth stuttering
52 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
52 Days Ago
Merge from .../batch_renderer_group
52 Days Ago
Added new sounds for the bowless crossbow
52 Days Ago
Manifest
52 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
52 Days Ago
Debug command
52 Days Ago
Russian roulette prototype wip
52 Days Ago
- Show cue - Add line renderer to show where you're aiming
52 Days Ago
fake player improvements
52 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
52 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
52 Days Ago
penthouse decals cont
52 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
52 Days Ago
Delete old player textures
52 Days Ago
medium apartment collision
52 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
52 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
52 Days Ago
Updating female skinning and cloth sash
52 Days Ago
Quick refactor
52 Days Ago
52 Days Ago
merge from version_log_server
52 Days Ago
merge from traintunlightfixes
52 Days Ago
merge from cargoshipfixes
52 Days Ago
merge from terrain_lowering_nms_large_cave