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145,501 Commits over 4,444 Days - 1.36cph!

51 Days Ago
Send daily rent to client in apartment room entity Link apartment upkeep terminal -> apartment room on client
51 Days Ago
Switch loot panel for apartment upkeep terminal to new one
51 Days Ago
Add support for the TC loot panel to show the upkeep for the apartment rooms - use the apartment room to get the daily scrap rent
51 Days Ago
set electric furnace emissive HDR intensity to 1, and adjusted emissive texture to compensate
51 Days Ago
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
51 Days Ago
adjusted bed blankets and tweaked texture
51 Days Ago
prototype upgrade texture update
51 Days Ago
Clean up InstanceCreationInfo.material
51 Days Ago
Set debug labels for indirect instancing buffers
51 Days Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
51 Days Ago
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
51 Days Ago
Charity Plushie 03 setup
51 Days Ago
Remove unintended antivehicle damage scaling
51 Days Ago
Reapply small oilrig changes
51 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
51 Days Ago
Remove now empty entry in KillAllAnimals mission objective asset
51 Days Ago
deployable_snapping_fix_2 -> main
51 Days Ago
Fix another reference to the old wolf in the trophy data
51 Days Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
51 Days Ago
Cleanup
51 Days Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
51 Days Ago
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51 Days Ago
Minor lens flare tweaks.
51 Days Ago
update apartment_complex_monument/prototype
51 Days Ago
Update manifest
51 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
51 Days Ago
Codegen
51 Days Ago
Merge from main
51 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
51 Days Ago
merge from main -> apartment_complex_monument
51 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
51 Days Ago
Reapply the increased building blocked + added safezone from the merge
51 Days Ago
Merge from 3p_spectator_improvements
51 Days Ago
Fix potential NRE when starting debug camera
51 Days Ago
merge from main
51 Days Ago
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51 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
51 Days Ago
Take scrap from the apartment every 30m for rent payment
51 Days Ago
Remove TC prefab from medium apartment
51 Days Ago
merge from main
51 Days Ago
merge from main
51 Days Ago
merge from automated_testing
51 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
51 Days Ago
removed duplicate asmdef refs
51 Days Ago
Added baked textures for the LODBakerTestPrefab
51 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
51 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
51 Days Ago
Apartment bed prefabs and lods
51 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
51 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials