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141,197 Commits over 4,383 Days - 1.34cph!

59 Days Ago
Scene2prefab
59 Days Ago
Scene2prefab
59 Days Ago
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59 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
59 Days Ago
Added some test hair cards/materials for debugging
59 Days Ago
merge from boxes_dlc
59 Days Ago
stone box - matrix lod tweak, prefab updated
59 Days Ago
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59 Days Ago
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59 Days Ago
exported updated 3p ejector seat idle anim
59 Days Ago
Merge from shipping container optimizations
59 Days Ago
Committed missing collider mesh for deep sea signal computer
59 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
59 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
59 Days Ago
merge from deepsea_fixes
59 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
59 Days Ago
merge from main
59 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
59 Days Ago
beach chair 3p idle anim exported
59 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
59 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
59 Days Ago
merge from main
59 Days Ago
adjusted LODs
59 Days Ago
edited minicopter 3p anims
59 Days Ago
merge from wire_shader_pixel_scaling
59 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
59 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
59 Days Ago
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59 Days Ago
Fix PartialMobileStaticGrid NRE on startup
60 Days Ago
Fixed store skin tile header text wrapping issue
60 Days Ago
Merge from main
60 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
60 Days Ago
merge from store_dashboard/menu_loading_changes
60 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
60 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
60 Days Ago
Merge from bushfix
60 Days Ago
Merge from boxes_dlc
60 Days Ago
Merge from signalcomputercollider
60 Days Ago
Merge from mobile_grid_fixes
60 Days Ago
merge from deepsea_fixes
60 Days Ago
Compile fix
60 Days Ago
merge from deepsea_fixes
60 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
60 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
60 Days Ago
Restore the models I deleted from main that are still used in that branch
60 Days Ago
Added BBQ
60 Days Ago
Updated held positions for all guitars + bass
60 Days Ago
merge from main
60 Days Ago
Removed animator from sks
60 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught