137,516 Commits over 4,474 Days - 1.28cph!

10 Months Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
10 Months Ago
merge from main
10 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
10 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
10 Months Ago
candeller crafting pass
10 Months Ago
Added a collider on the game trace layer to spotlights
10 Months Ago
Chandelier world model fixes
10 Months Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
10 Months Ago
additonally wall cabinet socket check to prevent placement/blocker windows
10 Months Ago
wall cabinet not in water check
10 Months Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
10 Months Ago
rhib crane wip textures
10 Months Ago
Updated leather beanbag chair pickup, no longer fabric
10 Months Ago
beanbag crafting pass beanbag volume updates
10 Months Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
10 Months Ago
merge from main
10 Months Ago
Merge from parent
11 Months Ago
More/Backup
11 Months Ago
update deep_sea/portals
11 Months Ago
merge from naval_update -> deep_sea
11 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
11 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
11 Months Ago
Backup
11 Months Ago
merge from ui_mipmap_fixes
11 Months Ago
Tagged more item icons to use the UI mipmap group
11 Months Ago
Null check just in case
11 Months Ago
Fixed mannequin losing its skins
11 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
11 Months Ago
LR and AK can be heard from 500 meters away
11 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
11 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
11 Months Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
11 Months Ago
Added LODs and COL for farm barge kiosk
11 Months Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
11 Months Ago
Fixed server crashes to do with Gonarch NPC Fixed StudioMDL crashes due to $maxverts Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed
11 Months Ago
merge from decor_lighting_dlc
11 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
11 Months Ago
merge compile error fixes to naval update
11 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
11 Months Ago
Fix server restart warning NRE
11 Months Ago
merge from deep_sea/portals -> deep_sea
11 Months Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
11 Months Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
11 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
11 Months Ago
Fix not being able to place barricades on train tracks when near/in a monument
11 Months Ago
Force mannequin to always use male body type
11 Months Ago
Move portal teleport code into DeepSeaManager.Portals.cs
11 Months Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
11 Months Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
11 Months Ago
adjusted mannequin collider so it cant put it's arms through walls