194,452 Commits over 4,079 Days - 1.99cph!

44 Days Ago
merge from easterinflatablehorse_DLC
44 Days Ago
merge from easterinflatablehorse_DLC
44 Days Ago
merge from meat_stack_fix
44 Days Ago
merge from condition_bar_repair_fix
44 Days Ago
merge from trophy_name_fix
44 Days Ago
merge from preview_ox_fix
44 Days Ago
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44 Days Ago
Merge from parent
44 Days Ago
Merge from blowpupe
44 Days Ago
Merge from jungle_update
44 Days Ago
Merge from jungle_update
44 Days Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
44 Days Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
44 Days Ago
Reset the vine position to it's origin when loading a save
44 Days Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
44 Days Ago
Merge from jungle_update
44 Days Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
44 Days Ago
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44 Days Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
44 Days Ago
Vines swings now need to be greater than 7m
44 Days Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
44 Days Ago
Merge from easter_event_2025
44 Days Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
44 Days Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
44 Days Ago
Fixed name label missing on small hunting trophy
44 Days Ago
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44 Days Ago
Mesh Update
44 Days Ago
Fixed item condition bar on item icons not always updating correctly when moving items
44 Days Ago
Merge from main
44 Days Ago
merge from Easter_event_2025
44 Days Ago
Compile fix again
44 Days Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
44 Days Ago
merge from Easter_event_2025
44 Days Ago
Compile fix
44 Days Ago
brone egg primitive loot pass
44 Days Ago
primitive siliver and golden egg gameplay pass
44 Days Ago
merge from Easter_event_2025
44 Days Ago
merge from rustige_egg_g_fix
44 Days Ago
merge from rustige_animatorflag_lod_fix
44 Days Ago
merge from Easter_event_2025
44 Days Ago
progress on underwater effects using new way with underwater volume meshes
46 Days Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
46 Days Ago
Looping iteration.
46 Days Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
46 Days Ago
merge from main
46 Days Ago
merge from vendingmachine_storageadaptor_fix
46 Days Ago
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46 Days Ago
merge from egghunt_fixes
47 Days Ago
Blank slate to start work on a new menu
47 Days Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit