194,760 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Even more orientation fixes.
2 Months Ago
Fix vines double spawning when loading
2 Months Ago
Orientation fix.
2 Months Ago
WIP (some temp stuff)
2 Months Ago
2 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
2 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
2 Months Ago
Improved bone positions so head stays up during run animation
2 Months Ago
Merge from main
2 Months Ago
Sav backup
2 Months Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
2 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
2 Months Ago
Merge from main
2 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from upkeep_changes -> softcore_update
2 Months Ago
▆▋▇▅▍ █▉▆█ ▌▄▇▋
2 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
2 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
2 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
2 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
2 Months Ago
wip patched in DBS
2 Months Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
Potential fix for anims not being cancelled properly
2 Months Ago
female prefab setup
2 Months Ago
merge from jungle_building_skin_merge
2 Months Ago
rebuilt manifest
2 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
2 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
2 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
2 Months Ago
Horse costume lods
2 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
2 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
2 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
2 Months Ago
Restore missing file used exclusively by this beta
2 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
2 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
2 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
2 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
Handle all default items, not just rocks and torches
2 Months Ago
Corpse spawning checks fixes
2 Months Ago
Range checks, wip