136,820 Commits over 4,444 Days - 1.28cph!

4 Years Ago
merge from main
4 Years Ago
missing file
4 Years Ago
baseline
4 Years Ago
snow_pile_3x6 model and prefab
4 Years Ago
Set temp menu icons to stop icon warning spam. Codegen.
4 Years Ago
Merge from parent
4 Years Ago
centred lights on light strips
4 Years Ago
merge from parent
4 Years Ago
committed to correct branch. Scaled up lights 40%, added varied colour version
4 Years Ago
Added LookAtWeaponRack. Move and refactor some related hackweek code.
4 Years Ago
Merge from water5
4 Years Ago
Bug fixes
4 Years Ago
Rename scripts. Fix NRE with throw mounted weapon sounds. Codegen.
4 Years Ago
Folder cleanup. Manifest.
4 Years Ago
model import settings
4 Years Ago
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
4 Years Ago
Delete the stuff I added but don't need from Tom's previous hackweek branch.
4 Years Ago
merge from main, new branch
4 Years Ago
Updated xmas tunnel uvs
4 Years Ago
Candy trim texture
4 Years Ago
Junkpile scientist take cover for longer when attacker is far away
4 Years Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
4 Years Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
4 Years Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.
4 Years Ago
Added GingerBread brain. Removed temp code from ScarecrowBrain. Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder. Added gingerbread custom states.
4 Years Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
4 Years Ago
Flute now has MIDI notes from C4 - B6 Fixed some issues when pitching notes down
4 Years Ago
Unsaved acoustic guitar changes, raise note range to B5
4 Years Ago
Jerry can guitar now goes from E2 to B5 Fixed some editor UI issues when clearing assigned notes
4 Years Ago
Extended MIDI note range on acoustic guitar (now covers E2 - D#4)
4 Years Ago
Merge from main
4 Years Ago
Fixed NRE when playing an invalid MIDI code
4 Years Ago
Added LODGroups to primitive cubes (for modders) that didn't have them. The only one I've left without an LODGroup is terrain_blend_cube, as that seems likely to be used in a way that's large-scale and needed at a distance.
4 Years Ago
Filled in MIDI bass guitar notes up to D#4 (range is now E1 to D#4)
4 Years Ago
Added framework for adding extra MIDI notes to an instrument by pitch shifting existing notes Fixed G#2 missing it's MIDI note on bass guitar
4 Years Ago
Increase time between dealer moves to 1s
4 Years Ago
Show neutral dealer face in a standoff
4 Years Ago
Add a wait between each of the Blackjack dealer's moves
4 Years Ago
merge from xmas_monuments
4 Years Ago
FX tweaks
4 Years Ago
Merge MoreCabooseFixes -> Main
4 Years Ago
Fix project settings defines
4 Years Ago
Testing a fix for some clothing blocking nametags by adding a configurable offset per wearable Fixes core issue but introduces other issues like nametags getting culled early because the check point is off screen Committing anyway, will have a think about a better solution
4 Years Ago
Fixed some material faults with gingerbread impacts
4 Years Ago
Fix NRE when deleting a gingerbread corpse
4 Years Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
4 Years Ago
merge from parent
4 Years Ago
Refactor, fix loot panel name, compile fixes
4 Years Ago
Fixed modular car lockable status change not immediately updating the modular conditionals
4 Years Ago
Texture updates