134,723 Commits over 4,293 Days - 1.31cph!

10 Months Ago
merge from softcore_update
10 Months Ago
merge from main
10 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
10 Months Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
10 Months Ago
Reduce tiger damage, but have it inflict bleed
10 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
10 Months Ago
Add wake disturbance to croc
10 Months Ago
merge from fix_ownership_tape_recorder -> main
10 Months Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
10 Months Ago
Fix croc spamming turn anim
10 Months Ago
Add some more placeholder audio to croc
10 Months Ago
water mask culling progress
10 Months Ago
Jungle river overrides.
10 Months Ago
merge from fix_deployable_corpse_place_lock -> main
10 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
10 Months Ago
merge from softcore_update
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed vending machine gibs not using skins
10 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
10 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
10 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
10 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
10 Months Ago
Added vending machine corpse
10 Months Ago
Enabled GPU instancing.
10 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
10 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions. Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
10 Months Ago
merge from high_walls_skins
10 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
10 Months Ago
merge from high_walls_skins
10 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
10 Months Ago
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10 Months Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
10 Months Ago
merge from high_walls_skins
10 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
10 Months Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
10 Months Ago
gantry pipe end flipped variation. updated textures too
10 Months Ago
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10 Months Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
10 Months Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
10 Months Ago
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10 Months Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
10 Months Ago
Merge from parent
10 Months Ago
Layer fix
10 Months Ago
trawler greybox progress
10 Months Ago
Merge from ent_setup
10 Months Ago
Skeleton.Snake fix