157,142 Commits over 4,536 Days - 1.44cph!

10 Months Ago
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10 Months Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
10 Months Ago
Material & SceneTemplateSettings.json keep getting generated
10 Months Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
10 Months Ago
Fix async pool refill not tracking refilled count
10 Months Ago
Final sculpts
10 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
10 Months Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
11 Months Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
11 Months Ago
Restored drag and dropped items spawning in the overlay canvas
11 Months Ago
Restored blur when F1 menu is open
11 Months Ago
Scene backup
11 Months Ago
Swapped 'view in store' to 'view'
11 Months Ago
better shutters animation
11 Months Ago
Adding jenkins step to rename the pipeline for better visibility.
11 Months Ago
Server admin tab layout changes to match the design
11 Months Ago
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
11 Months Ago
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
11 Months Ago
Added special spawn point options per skinnable
11 Months Ago
text desc update
11 Months Ago
manifest
11 Months Ago
hackweek curtain files and setup
11 Months Ago
basic shutter anim
11 Months Ago
Compile fixes
11 Months Ago
hackweek workshop scene wip
11 Months Ago
Fixed UI_DeveloperTools tab opening issues
11 Months Ago
merge from tmp_generatecaretnre_fix
11 Months Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
11 Months Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
11 Months Ago
merge from store_fixes
11 Months Ago
More sculpts
11 Months Ago
Suggest required data types in auto complete
11 Months Ago
Fixed checkout result page "view in inventory" button scaling issue
11 Months Ago
Fixed canvas ordering issues with store and checkout result pages
11 Months Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
11 Months Ago
merge from main
11 Months Ago
Swap over to roboto mono
11 Months Ago
Wip server admin tab
11 Months Ago
arcade placeholder temp texture
11 Months Ago
merge from main
11 Months Ago
merge from hit_guides
11 Months Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
11 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
11 Months Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
11 Months Ago
Sculpt backup
11 Months Ago
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11 Months Ago
ripping out on-mesh hit guide MPB stuff
11 Months Ago
Better autocomplete styling
11 Months Ago
New autocomplete system - still needs some work
11 Months Ago
Terrain progress