194,180 Commits over 4,079 Days - 1.98cph!

10 Days Ago
merge from high_external_stone_wall_workshop_fix
10 Days Ago
merge from cargoship_model_fix
10 Days Ago
merge from jungle_building_skin_shadows_fix
10 Days Ago
merge from proto_fixes_2
10 Days Ago
merge from excavator_ladder_clipping_fix
10 Days Ago
merge from kayak_boogie_flowspeed_rebalance
10 Days Ago
merge from indirect_lighting_fixes
10 Days Ago
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10 Days Ago
merge from boomrang_damage_fix_again
10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
Merge from fuel_latency_fix
10 Days Ago
Merge from modelviewer_build_fix
10 Days Ago
Merge from LiquidWeapon_nre_fix
10 Days Ago
Merge from shark_blood_fix
10 Days Ago
Merge from skeleton_missing_warnings
10 Days Ago
Merge from autoturret_aimoffset_nre
10 Days Ago
Merge from skull_rock_resource_fix
10 Days Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
10 Days Ago
Guide shader ASE experiments.
10 Days Ago
Removed old old test framework
10 Days Ago
merge from main
10 Days Ago
Fix compile error
10 Days Ago
merge from laserdetector_fixes
10 Days Ago
merge from bounds_handles
10 Days Ago
merge from battery_chargeleft_fix
10 Days Ago
merge from keycard_color_fix
10 Days Ago
merge from tc_antigrief_fix
10 Days Ago
merge from catapult_load_fix
10 Days Ago
merge from corpse_warnings_fix
10 Days Ago
merge from horse_warning_fix
10 Days Ago
merge from timerswitch_fix
10 Days Ago
better_isbroken_icon -> main
11 Days Ago
cl_timeout - remove upper limit, unblock, and dont save
11 Days Ago
Fix BufferStream error in ServerStopVoicemail
11 Days Ago
Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs
11 Days Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
11 Days Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
11 Days Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
11 Days Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
11 Days Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
11 Days Ago
Clean: fix formatting
11 Days Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
11 Days Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
11 Days Ago
Some improvements and fixes, more fluid
11 Days Ago
Reapply IMaterial (Lua) changes that were undone yesterday
11 Days Ago
Pressing shift to snap wires disables the io ports highlight
11 Days Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
11 Days Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use