194,186 Commits over 4,079 Days - 1.98cph!

11 Days Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
11 Days Ago
Some improvements and fixes, more fluid
11 Days Ago
Reapply IMaterial (Lua) changes that were undone yesterday
11 Days Ago
Pressing shift to snap wires disables the io ports highlight
11 Days Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
11 Days Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
11 Days Ago
Fallback to last snap position when losing surface while snapping
11 Days Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
11 Days Ago
main -> hackweek_drawbridge
11 Days Ago
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11 Days Ago
First pass of wire snapping
11 Days Ago
Merge: from main
11 Days Ago
12 Days Ago
Fix console spam about sprite orientation when the material is missing
12 Days Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
12 Days Ago
It must be this commit then that causes linux issues
12 Days Ago
Revert more changes from april 21st
12 Days Ago
Revert changes from april 21st that potentially causes linux issues
12 Days Ago
More detailed colliders for small rock formations
12 Days Ago
Let's try undoing this change to do with shader system
12 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
12 Days Ago
fixed blocker by train car in mil tunnels slope
12 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
12 Days Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
12 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
12 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
12 Days Ago
merge from main
12 Days Ago
ziggurat S2P
12 Days Ago
LOD distance review on bamboo scaffoldings
12 Days Ago
merge from main
12 Days Ago
Iterative improvements.
13 Days Ago
Restore climate values - clear was to 100%, my farm needs water
13 Days Ago
merge from main
13 Days Ago
merge from vendingmachine_onlyoneuser
13 Days Ago
merge from boomerang_createworldmodel_nre
13 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
13 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
13 Days Ago
Scale all damage types rather than bothering with an index
13 Days Ago
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13 Days Ago
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14 Days Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
14 Days Ago
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14 Days Ago
merge from 120739
14 Days Ago
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14 Days Ago
cherrypicking 120722 120723 120725 120736
14 Days Ago
merge from main
14 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
New autoturret test to cover a recent exploit