194,186 Commits over 4,079 Days - 1.98cph!

14 Days Ago
Compile fix
14 Days Ago
Compile error
14 Days Ago
Cleanup
14 Days Ago
merge from main
14 Days Ago
Route Boomerang catch code through modelstate - like it always should've been
15 Days Ago
Updated RPCFactory
15 Days Ago
merge from main
15 Days Ago
merge from ziggurat_bleedfix
15 Days Ago
merge from computer_station_chat
15 Days Ago
merge from isfullyads_nre_fix
15 Days Ago
merge from fix_crocs_dying_at_jungle_pond
15 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
15 Days Ago
Generation fixes
15 Days Ago
Allow sending sync vars to specific players Correct send info from client -> server
15 Days Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
15 Days Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
15 Days Ago
wrong material on bamboo kit
15 Days Ago
View model camera animations for tools and items
15 Days Ago
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15 Days Ago
Protobuf support for sync vars
15 Days Ago
Throw error if too many sync vars are defined
15 Days Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
15 Days Ago
Some fixes for client authoritative queue packing
15 Days Ago
bamboo lod fixes
15 Days Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
15 Days Ago
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15 Days Ago
Server: Fix error message about missing `InstancedDebugDraw` script
15 Days Ago
merge from building_los_fix
15 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
15 Days Ago
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15 Days Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
15 Days Ago
Merge from indirect_lighting_fixes
15 Days Ago
Merge from parent
15 Days Ago
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
15 Days Ago
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15 Days Ago
Batching system when sending packed sync vars. If all packed syncvars require a larger bitmask then split it over multiple send cycles
15 Days Ago
Fix crocs dying at jungle pond
15 Days Ago
Merge from naval_update
15 Days Ago
15 Days Ago
Swap syncvar system over to using bytes rather than ushorts. We will never reach max 255 per entity as the current queue limit is 32 (due to the bitmask), even if we split the queue its fine
15 Days Ago
wip shader test
15 Days Ago
Server receive packed sync var methods
15 Days Ago
naval_update ➡️ scientist_rhib
15 Days Ago
main ➡️ syncvars
15 Days Ago
main ➡️ naval_update
15 Days Ago
merge from main
15 Days Ago
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