194,179 Commits over 4,079 Days - 1.98cph!

8 Days Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
8 Days Ago
`debug.spawn_all_deployables` command - spawns one of every deployable in a grid (sometimes useful for testing)
8 Days Ago
RustCraft
8 Days Ago
Additional LOS check pos for wallpaper constructions, fixes all the various line of sight blocked issues when placing down wallpaper
8 Days Ago
Update: hooking up gameobject spawning to async load logic - Contains a bunch of testing code used for profiling, will clean up in next update Needs a bit of rework to ensure both the orignal flow and new flow can work together. Tests: ran procgen
8 Days Ago
Bugfix: fix out of bounds access during prefab shuffling Tests: ran procgen, no exceptions
8 Days Ago
Added support for all shadow cascades and added a fixed step size to reduce distant artifacts
8 Days Ago
Phrases
9 Days Ago
Added some moving 3D perlin-worley noise to break up the light beams slightly
9 Days Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
9 Days Ago
merge from hackweek_fps_logging
9 Days Ago
Merge from hackweek_fps_logging
9 Days Ago
Can now log client FPS to a file using fps.startlogging. Use fps.stoplogging to stop the logging, it will logged into a file.
9 Days Ago
Inventory redesign
9 Days Ago
Update: implement missing logic for both GatherAssets and Process - GatherAssets now respects all relevant settings and sorts paths - implemented Process that works on a batch of objects Tests: only GatherAssets has been checked (confirmed reduction of assets due to config use)
9 Days Ago
Update: exposing prefab preprocesing from GameManager Tests: none, simple change
9 Days Ago
Update: List and Array Shuffle range overloads Tests: none, trivial code
9 Days Ago
Perm Store design
9 Days Ago
Weekly skins tab new design
9 Days Ago
Added better light scattering for the volumetric god rays
9 Days Ago
Boleadoras - Initial engine setup as a modified combat knife, with working ragdoll hit effect on players and placeholder models for viewmodel, worldmodel, entity and projectile (and it spins properly!). Updated manifest
9 Days Ago
material changes to dog kennel
9 Days Ago
Optim: replace prefab search logic with editor manifest lookups - commented out a bunch of code for quicker iteration, wil lrevert later - doesn't account for monument duplication/probability Significantly faster because we don't load any assets in the process - goes from 30s+ down to 15ms Test: tried to procgen default editor map
9 Days Ago
Update: Sort editor manifest by path Allows to do faster lookups Tests: ran in the editor
9 Days Ago
turned emissive off on miner hat material so its not always on on world model
9 Days Ago
Re-applied Planner.Server changes
9 Days Ago
merge from main
9 Days Ago
merge from debug_draw_fixes
9 Days Ago
merge from miner_hat_metal_to_specular
9 Days Ago
merge from /f1grenade_standard_to_specular_fix
9 Days Ago
merge from large_wood_box_floor/large_wood_box_floor
9 Days Ago
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9 Days Ago
merge from crossbow_workshop_duplicate
9 Days Ago
merge from computer_station_chat
9 Days Ago
merge from rock_formation_fix
9 Days Ago
merge from building_los_fix
9 Days Ago
alternativeLOSChecks_enabled true by default
9 Days Ago
test commit, who dis? - it's pedro. and this is a dog kennel. oof oof
9 Days Ago
merge from building_los_fix
9 Days Ago
Added a new setting in Construction to disable the use of the last valid placement Enabled for walls, floors and foundations
9 Days Ago
sub navigation, more featured content styling
9 Days Ago
Added initial volumetric god rays implementation
9 Days Ago
merge from main
9 Days Ago
merge from ballista_climb_fix
9 Days Ago
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
9 Days Ago
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9 Days Ago
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9 Days Ago
merge from oldhorse_purge
9 Days Ago
Removed old horse protobuf
9 Days Ago
merge from main