125,942 Commits over 4,171 Days - 1.26cph!

Today
Merge from parent
Today
Codegen
Today
merge from main (needs codegen)
Today
Merge from parent
Today
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
Today
centered pivot of medical barge
Today
merge from cargopath_map_smooth2
Today
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
Today
Clean codegen
Today
merge from main
Today
merge from main
Today
moved the static doors out of doors category in the ghostship variant art prefabs
Today
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Today
Changed console system class and function min length to 1 character (from 2) (modding request)
Today
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
Today
Tweaks & inst flips.
Today
Polish
Today
Ground clutter
Today
Merge from main
Today
Setup shader params on the terrain mesh.
Another fresh attempt at new avoidance logic
Today
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
Today
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
Yesterday
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Yesterday
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
Yesterday
merge from naval_update/deep_sea
Yesterday
Codegen
Yesterday
merge from naval_update
Yesterday
Codegen
Yesterday
merge from main
Yesterday
merge from cargopath_map_smooth2
Yesterday
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
Yesterday
Smooth the cargo path shown on the map so it doesnt look too jagged
Yesterday
Rotatable paintings and signs, during deployment and keybinds in painting menu
Yesterday
Set a purchase limit for general tab items so multiple cannot be purchased
Yesterday
merge from cargo_oilrig_path_fix
Yesterday
merge from modding_can_throw -> main
Yesterday
more progress
Yesterday
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
Yesterday
Cleanup & spawn fixes.
Yesterday
Spawns
Yesterday
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
Yesterday
merge from fix_sam_site_reload -> main
Yesterday
merge from hackweek_crosshair_customization
Yesterday
Fix crosshair not getting initialized correctly with the settings
Yesterday
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Yesterday
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write
Yesterday
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Yesterday
Cargoship path no longer goes around oil rigs