141,142 Commits over 4,383 Days - 1.34cph!

Yesterday
fix label of new io info on item
Yesterday
Workbench level 2+3 loot panel assignment
Yesterday
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Yesterday
fixed missing texture on tier 2 workbench
Yesterday
Add a workbench vitals prefab with the new setup, replace existing ones with it.
Yesterday
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
Yesterday
Mannequin fbx update
Yesterday
Merge from vital_icons
Yesterday
merge from main
Yesterday
Ton of general workbench client/server compile fixes
Yesterday
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Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
Merge from main
Yesterday
Fix server log when throwing items at trees and ore nodes
Yesterday
Add a convar to gate the icon display behaviour.
Yesterday
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Yesterday
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
Yesterday
merge from main
Yesterday
stripped back workbench 2, added new corpse
Yesterday
Cleanup
Yesterday
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
Yesterday
Update prefab MetalIceVest
Yesterday
IceMetalChestplate and IceMetalFacemask setup
Yesterday
updated workbench tier3
Yesterday
workbench tier 1 corpse update
Yesterday
WIP show icons of equipped upgrades in workbench vital panel
Yesterday
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
Yesterday
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
2 Days Ago
Merge: from main Will need to subtract some stuffs
2 Days Ago
Remove conflicting shader directory
2 Days Ago
Fix shader errors
2 Days Ago
Set up layer structure in new prototype shader
2 Days Ago
Split StandardLayers into types and functions
2 Days Ago
merge from parent
2 Days Ago
merge from main
2 Days Ago
Cherry-pick new standard shader prototype
2 Days Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
2 Days Ago
Added support for custom light cookies when shadow caching is enabled
2 Days Ago
Merge from terrain_renderer
2 Days Ago
Merge from main
2 Days Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
2 Days Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
2 Days Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
2 Days Ago
Beancan override fixes