133,364 Commits over 4,262 Days - 1.30cph!

Today
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Merge from changeset 138967 (fix leaky lists)
Today
Disabled mesh particle instancing disabler during asset scene runtime process
Merge from naval_missions
Fix leaky lists on the server relating to missions
Today
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Today
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
Today
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Today
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Today
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
Today
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
Today
Move the player check up to ScientistNP2 and disable the FSM as well
Today
Added a temporary fix for invisible mesh-based particles
Today
female twitch underwear repose
Today
Cannon reload camera update, less looking down and tilt
Yesterday
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
Yesterday
Adjusted random Y max on coconut spawners.
Yesterday
Fixed random Y offset not being enabled on 2
Yesterday
Removed some dupes from deepsea_island_tropical1 prefab
Yesterday
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Yesterday
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Yesterday
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
Yesterday
switched out parent triggers on plank and small_ramp deployables to use delayed exit
Yesterday
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
Yesterday
Fixed waterwell NPC
Yesterday
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
Yesterday
S2P all
Yesterday
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
Yesterday
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
Yesterday
Space LR300 - adjusted worldmodel position, weapon rack pegs
Yesterday
Moved floating rubble in FC1 that prevented boat docking
Yesterday
Added purple light material variant and applied to light props in supplies barge
Yesterday
Merge from naval_update
Yesterday
Merge from naval_update
Yesterday
fixed cover prop on trawler_D shifting locations
Yesterday
Merge from naval_missions
Yesterday
removed rendererbatch from cardboard_boxes set fully - may require S2P
Yesterday
WIP scrap box blockout tests (committing as need to move branches)
Yesterday
smoother stairs movement
Yesterday
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
Yesterday
Merge from naval_update
Yesterday
Fix casino npc not hooked up to vending machine S2P all floating cities
Yesterday
Adjust scale of deep sea ghost ship markers
Yesterday
Fixed warning spam on space LR
Yesterday
Merge from lr_canvas_rework
Yesterday
Hooked up low ammo and burst indicators
Yesterday
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
Yesterday
Remove icons that generated in the main folder
Yesterday
Compile fixes - moved FOV stuff from SERVER to CLIENT
Yesterday
naval_update -> mountedturrets_fixes