143,842 Commits over 4,413 Days - 1.36cph!

3 Days Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
3 Days Ago
exported edited 3p zipline anims
3 Days Ago
6.3 fix
3 Days Ago
Fix existing sell order NRE
3 Days Ago
Fixing stray verts skinning for garage door
3 Days Ago
RRP viewmodel camera
3 Days Ago
Removed editor code that's no longer needed
3 Days Ago
first pass on leaderboard, still WIP
3 Days Ago
Improve mortar deployment around players
3 Days Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
3 Days Ago
tick rate and visual tweaks
3 Days Ago
Tiny tweak on the monitor display to make it reflect better.
3 Days Ago
Player seed updates
3 Days Ago
binocuar_fixes_2 -> main
3 Days Ago
Ensure binoculars are hidden when relogging in
3 Days Ago
Course changes
3 Days Ago
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3 Days Ago
Source updates
3 Days Ago
codegen
4 Days Ago
More wip UI
4 Days Ago
Military vendor animation content
4 Days Ago
Updating skinning for female skin
4 Days Ago
more set dressing progress in streets
4 Days Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
4 Days Ago
Bandit gear skinning update
4 Days Ago
apartment medium art
4 Days Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
4 Days Ago
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4 Days Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
4 Days Ago
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
4 Days Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
4 Days Ago
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
4 Days Ago
server_browser_update_2 -> main
4 Days Ago
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
4 Days Ago
Merge: from pool_mt
4 Days Ago
Merge: from pool_mt
4 Days Ago
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
4 Days Ago
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
4 Days Ago
main -> server_browser_update_2
4 Days Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
4 Days Ago
merge from horse_rpc_fix
4 Days Ago
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
4 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
4 Days Ago
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
4 Days Ago
Satellite list tidyup
4 Days Ago
Lock trajectory button styling, setup.
4 Days Ago
Cherrypick from pool_mt/circularbuffer - test improvements
4 Days Ago
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests