140,624 Commits over 4,352 Days - 1.35cph!

Today
wip
Today
don't overly downsample shadow map for vfog
Today
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Today
merge from world_serialization_high_compression
Today
Fixed flickering being broken.
Today
merge from Armored_ladder_hatch
Today
fix name collision in maintaining backwards compat
Today
Fix deep sea icon not assigned to sleeping bag button prefab
Today
B, C, D and E consistency pass.
Today
Scene backup
Today
Hooked up fishing anims in main player animator
Today
More fluors.
Today
Bowless Crossbow - first viewmodel iteration
Today
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
Today
setting up salvaged hammer refresh viewmodel prefabs/animations
Today
merge rust_relay_server -> main
Today
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
Today
merge main -> rust_relay_server
Today
Merge from improved_network_groups
Today
Add additional logging for websocket connection
Today
Bug fixes for checking visibility across different network group layers when they have different cell sizes
Today
Buildfix(tests): all modes compile Tests: clicked through all modes
Today
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
Today
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Today
Audio file changes and added inventory sounds
Today
merge from new_console-ui
Today
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Today
Scene backup. Related light materials tweaks.
Today
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Merge from worldpositiongenerator_optimise_2
Rename timewarning sample name
Today
Merge: from main
Today
merge from new_console-ui
Today
Console entries can have 8192 characters max
Today
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
Today
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
Today
generate icon
Today
Clean: one more unnecessary playerCache passing Tests: compiles
Today
merge from wakeaiz_tickrate_optim
Today
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
Today
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
Merge from main
Cleanup stuff used for testing. Seems okay.
Today
Handle missing LastGroundedPosition in cache add/removal
Today
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
Today
Old fluors.
Today
BC - handle null root chain entries and chains that have no nodes
Today
merge from bc_null_chain_fix
Today
merge from waterwheel_deployable
Today
remove debugging ddraw, compiler issue