194,096 Commits over 4,079 Days - 1.98cph!
▋▊▄▇▅ ▊▊▄█ ▍▌▄_▇▅▇▌▊▄█▍▉▅▇▋_▇▋▉_██▍
"Old_Boat_GM" convex collider fix
Added a simpler patrol heli part02 collider, to fix the warning ''Couldn't create a Convex Mesh from source mesh 'patrol_helicopter_part02' within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.''
Track compute blocks instead of cells in wrapping grid update; fixes case where invalid cells were not being updated when moving in certain patterns, fix WrapIndex function for all cases
Merge from incapacitate_dart_changes
█▄▌▍▍▊▉▄█▄▄▊▇ ▌▅▍▌▄▄▋█▆_▊▅▋█▌▉_▄▄▍▇█▆▅▄_▅▊▄▆▊▇▌▊█
Merge from treasure_mission_improvements
Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever
Added spots for the treasure to spawn at supermarket and gas station
Added more spots for the treasure to spawn at water wells and lighthouse
Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
Merge from container_parenting_fix
Revert RidableHorse prefab change
Merge from save248/arm_support
Rework the prefab changes
S2P harbors
Applied the new ParticleSystemLightCull
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
Break vine tree prefab link so we can clear out some old greybox assets
Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
Scrap Source Generator - Try IL Weaving instead
Print out "Blocked by tree" when building too close to a vine tree
Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
Fixed error if no valid camera
merge from hotreload_warning_fix
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup
Should fixed the missing script warning
SM_DisableHorseProceduralMotion missing script warning fix attempt
merge from inputfield_rtl_fix
Industrial conveyor filter supports RTL languages
Restored min max buffer input fields
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
TextUtils::IsRTLInput optims
Fixed chicken name not being applied after edit
Fix srcds crash to do with workshop
Debug: add logging of prefab path to track down server bundle NRE
Tests: update game manifest (optimized)
merge from inputfield_rtl_fix
Restored F1 item menu inputfield text alignment
Backout of CL
121065 - should reintroduce merge from prefab_process_optim
Tests: update game manifest (optimized)
Fixed digital clock inputfield content type
Restore build locations for server.dll/client.dll
Merge: from main
Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
merge from inputfield_rtl_fix
Fixed report player UI input fields
Fixed phone name input field
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)