194,096 Commits over 4,079 Days - 1.98cph!

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"Old_Boat_GM" convex collider fix
3 Days Ago
Added a simpler patrol heli part02 collider, to fix the warning ''Couldn't create a Convex Mesh from source mesh 'patrol_helicopter_part02' within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.''
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Track compute blocks instead of cells in wrapping grid update; fixes case where invalid cells were not being updated when moving in certain patterns, fix WrapIndex function for all cases
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Merge from incapacitate_dart_changes
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Merge: from main
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Settings View
3 Days Ago
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merge from jungle_update
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merge from jungle_update
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cherrypicking 120874 120808 120975 121024
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Merge from treasure_mission_improvements
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Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever Added spots for the treasure to spawn at supermarket and gas station Added more spots for the treasure to spawn at water wells and lighthouse Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
3 Days Ago
Merge from container_parenting_fix
3 Days Ago
Revert RidableHorse prefab change
3 Days Ago
Compile fix, S2P again
3 Days Ago
Merge from save248/arm_support Rework the prefab changes S2P harbors
3 Days Ago
Applied the new ParticleSystemLightCull
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Annoying merge fix 3/3
3 Days Ago
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
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Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
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Scrap Source Generator - Try IL Weaving instead
3 Days Ago
Print out "Blocked by tree" when building too close to a vine tree Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
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Merge from main
3 Days Ago
Fixed error if no valid camera
3 Days Ago
merge from hotreload_warning_fix
3 Days Ago
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning
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Annoying merge fix 2/3
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Annoying merge fix 1/3
3 Days Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
3 Days Ago
merge from inputfield_rtl_fix
3 Days Ago
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
3 Days Ago
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
3 Days Ago
TextUtils::IsRTLInput optims
3 Days Ago
Fixed chicken name not being applied after edit
3 Days Ago
Fix srcds crash to do with workshop
3 Days Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
3 Days Ago
merge from inputfield_rtl_fix
3 Days Ago
Restored F1 item menu inputfield text alignment
3 Days Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
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Fixed digital clock inputfield content type
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Restore build locations for server.dll/client.dll
3 Days Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
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merge from inputfield_rtl_fix
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Fixed report player UI input fields
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Fixed phone name input field
3 Days Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
3 Days Ago
merge from main