130,891 Commits over 4,232 Days - 1.29cph!

3 Days Ago
merge from puzzle_reset_changes -> main
3 Days Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
3 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering
3 Days Ago
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3 Days Ago
scientist_boats_improvements_3 -> naval_update
3 Days Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
3 Days Ago
Enable pauseUntilLooted in powerplant S2P
3 Days Ago
Rust Birthday Balloons - Updated textures, gibs, rewrote names and descriptions, reran manifest, added testing gibs material
3 Days Ago
updated prefab scale and added positonal offset
3 Days Ago
Implement fuse for cannon firing
3 Days Ago
boombox anim updates
3 Days Ago
Pull towards the centre the further out the boats are in the deepsea
3 Days Ago
audio files import and floating walkway audio set up
3 Days Ago
Updated model for tactical gloves
3 Days Ago
merge from Minifridge_IndustrialAdapter
3 Days Ago
Jacket snow repose
3 Days Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
3 Days Ago
merge from naval_update
3 Days Ago
Merge from parent
3 Days Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
3 Days Ago
prefab update
3 Days Ago
prefab update
3 Days Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
3 Days Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
3 Days Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
3 Days Ago
building planner texture update with new graphics
3 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
3 Days Ago
naval_update -> scientist_boat_ai_improvements_3
3 Days Ago
turret_head_animations -> naval_update
3 Days Ago
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3 Days Ago
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3 Days Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
3 Days Ago
Merge: from main
3 Days Ago
Adjust rhib scientists HP
3 Days Ago
More oil rig boat ai avoidance layer adjustments
3 Days Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
3 Days Ago
rocket launcher rpg despawn set
3 Days Ago
Fixed some indirect lighting issues with the lit shader in RRP
3 Days Ago
delete phantom minifridge icon in root
3 Days Ago
fixed animated camera issues
3 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
3 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
3 Days Ago
merge from cargo_egress_fix
3 Days Ago
Fixed cargo still able to go through oil rig when egressing
3 Days Ago
bug fix's for a selection of player update 3p animations
3 Days Ago
Remove scrap cost from io table to bring in-line with workbench
3 Days Ago
Update FGD files * MakeRegularAlly/MakeGameEndAlly inputs for gman/mossman/monk/fisherman * Cleanup trailing whitespace Fix another infinite loop on disconnect
3 Days Ago
Update FGD files * MakeRegularAlly/MakeGameEndAlly inputs for gman/mossman/monk/fisherman * Cleanup trailing whitespace Fix another infinite loop on disconnect
3 Days Ago
Clatter helmet repose
3 Days Ago
merge from green_hazmat Steamunlock - todo