194,087 Commits over 4,079 Days - 1.98cph!

Yesterday
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Yesterday
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Yesterday
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
merge from building_los_fix
Yesterday
Added new LOS check positions for floor frame and floor triangle frame
Yesterday
merge from main
Yesterday
merge from hbhf_adjustablerange
Yesterday
Code cleanup, formatting
Yesterday
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
Yesterday
Male lods
Yesterday
Fixed techtree position of Handmade SMG after adding silencer
Yesterday
Merge from emoji_player_lookup_fix
Yesterday
Fixed a pointless player lookup in emoji ownership check
Yesterday
Merge from industrial_crafter_5_slot
Yesterday
Added a 5th input slot to the industrial crafter to allow high external wall crafting
Yesterday
large sail blockout update
Yesterday
phrases
Yesterday
Rifle view model anim updates and added missing .viewmodel content
Yesterday
merge from swapseat_binds
Yesterday
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
Yesterday
merge from jungle_update_improvements
Yesterday
merge from rustige_egg_g_naming
Yesterday
merge from lr_deploy_speedup
Yesterday
merge from HealthOreTeaToken
Yesterday
merge from catpiedesc
Yesterday
merge from tea_time
Yesterday
Can add any new multi bind, not only the registered ones (like the bind command)
Yesterday
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
Yesterday
Do not update indirect instancing system when scene is loading
Yesterday
Do not update indirect instancing system when scene is loading
Yesterday
wip changes
Yesterday
New Bootstrap page
Yesterday
Bind menu now supports multi key binds
Yesterday
bee_lifetime_reduction -> main
Yesterday
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
Yesterday
bee_spawnrate_reduction -> main
Yesterday
Reduce Beehive spawn rate to 20% (down from a much higher amount)
Yesterday
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
Yesterday
More test code
Yesterday
main -> syncvars
Yesterday
Quit dialog, Rust Plus view and LimitedSkins Overlay
Yesterday
Added swap seats binds to the options menu
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from new_silencers