reporust_rebootcancel

138,122 Commits over 4,505 Days - 1.28cph!

2 Years Ago
Merge from elevator_vehicle_parent
2 Years Ago
Added trike to office lift allowed list
2 Years Ago
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
2 Years Ago
updated, created and added AO for the following models: AK47u (two materials missing AO) Bone Knife Cleaver Big Double Shotgun Eoka Pistol F1 Grenade Flamethrower Hacksaw Sickle Hammer Hatchet M249 Mace Machete Nailgun Paddle Pickaxe Pipe Shotgun Salvaged Axe Salvaged Hammer Salvaged Ice Pick Spas 12 Stone Spear Sword Sword Big Thompson Toolgun Torch Wooden Spear Weapon Module - Flashlight Weapon Module - Holosight Weapon Module - Muzzleboost Weapon Module - Lasersight Weapon Module - Muzzlebrake Weapon Module - Silencers Weapon Module - Small Scope
2 Years Ago
Boomerang Material Update
2 Years Ago
added shoals to junkpile_water prefabs
2 Years Ago
merge from seaweedtest
2 Years Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
2 Years Ago
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
2 Years Ago
Add pedal trike to vehicle whitelist
2 Years Ago
soft bush rustle sounds have faster falloff
2 Years Ago
Allow new wolf to deal damage and drop a corpse
2 Years Ago
Merge from event_record_pool_increase -> main
2 Years Ago
Increase EventRecord pool size from default of 512 -> 16k
2 Years Ago
blow pipe blowdart art
2 Years Ago
More accurate terrain anchors for hill cliffs
2 Years Ago
Jungle ruin stone albedo test
2 Years Ago
Merge from fix_reserved_slots_expiry -> main
2 Years Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
2 Years Ago
fish spawn rate tweaks
2 Years Ago
merge from tincan_alarm
2 Years Ago
Cancel wire deployment if the player died Demo NRE fix
2 Years Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
2 Years Ago
player update. sks set up
2 Years Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
2 Years Ago
Updated office_ceiling_light_b texture resolution
2 Years Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
2 Years Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
2 Years Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
2 Years Ago
Added two storey ruin variants. First pass of jungle ruin level assembly,
2 Years Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
2 Years Ago
Updated office_ceiling_light_b Model and Prefab Added New Textures and Materials for office_ceiling_light_b
2 Years Ago
2 Years Ago
More hill cliff progress Made all hill cliffs 10% flatter
2 Years Ago
fixed no cliffs spawning below zero in test level
2 Years Ago
Update to Boomerang Textures
2 Years Ago
Update to Boomerang Material and Mesh
2 Years Ago
removed crustaceans material and replaced all instances of it with barnacles material,
2 Years Ago
2 Years Ago
merge from tincan_alarm
2 Years Ago
Elevators can now trigger the tin can alarm, because why not
2 Years Ago
Protection values again, forgot to CTRL+S last time
2 Years Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
2 Years Ago
merge from tincan_alarm
2 Years Ago
Updated protection values
2 Years Ago
Cherry picked Remove topology for monuments
2 Years Ago
Vendor Restock Changes -> Main
2 Years Ago
Upped starting stock to 20
2 Years Ago
water triggers inside canyon to remove ocean surface
2 Years Ago
unique environment test level reduced stack