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124,350 Commits over 4,079 Days - 1.27cph!

5 Months Ago
primitive -> Aux2
5 Months Ago
Expand siege tower constructable deploy volume
5 Months Ago
primitive -> Aux2
5 Months Ago
merge from primitive
5 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
5 Months Ago
- Updated 4k textures for the knight armour set
5 Months Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
5 Months Ago
Travellling vendor will now break siege weapon constructables on the road
5 Months Ago
Fixed crossbow 3p arrows not updating
5 Months Ago
5 Months Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
5 Months Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
5 Months Ago
TerrainTexturing profiling
5 Months Ago
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5 Months Ago
Damage WIP
5 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
5 Months Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
5 Months Ago
Fixed NRE when hitting tugboat with the battering ram
5 Months Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
5 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
5 Months Ago
5 Months Ago
Fix mini crossbow backpack offset again
5 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
5 Months Ago
Merge from main
5 Months Ago
Manifest
5 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
5 Months Ago
Fixed a bug I introduced on doors
5 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
5 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
5 Months Ago
Rotate player when rotating the static ballista
5 Months Ago
Fixed saving
5 Months Ago
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5 Months Ago
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5 Months Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
5 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
5 Months Ago
wallpaper gallery metas
5 Months Ago
client doesn't assume player ragdoll is always lethal
5 Months Ago
don't let player mount a ragdolled horse
5 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
5 Months Ago
Cherry-pick marking DamageTracker `public`
5 Months Ago
Mark DamageTracker `public` (third attempt 😤 )
5 Months Ago
Merge from swapover
5 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
5 Months Ago
Fixes, can mount static ballista
5 Months Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
5 Months Ago
Mark DamageTracker `public` (again 🙄)
5 Months Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
5 Months Ago
Mark DamageTracker `public`
5 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
5 Months Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)