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127,288 Commits over 4,109 Days - 1.29cph!

16 Days Ago
added batched water tracing and various supporting features - GamePhysics.UseBatchedWaterRays convar to disable for perf comparison, will remove eventually - NativeArray/NativeList expansion can optionally use power of two expansion - Added native-friendly query structures for TerrainHeightMap and ShoreVectors, can add more querying functionality as needed but keeping it lean for now - Modified test cases to be more lenient on float comparisons as Burst compilation introduces variance of around 1e-8 in position results on waves which is more than acceptable
16 Days Ago
host a server modal styling
16 Days Ago
Server browser filter section now starts at the top of the filters
16 Days Ago
ghost ship interior progress
16 Days Ago
Fix search bar close button being offset to the right when clicking
16 Days Ago
Feedback changes
16 Days Ago
Fixed the refresh buttons pixot being offset
16 Days Ago
merge from main
16 Days Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
16 Days Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
16 Days Ago
Change UI sounds and fix NRE when deployed in third person
16 Days Ago
prefab host server modal
16 Days Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
16 Days Ago
Anchor prefab/script setup. Manifest.
16 Days Ago
Animations and Server browser tabs
16 Days Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
16 Days Ago
Update Gesture icons to 512x512
16 Days Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
16 Days Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
16 Days Ago
Anchor boiler
16 Days Ago
Fix scientists looking at your feet instead of your head
16 Days Ago
merge from minigun_3p_fix
16 Days Ago
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16 Days Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
16 Days Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
16 Days Ago
Update: BaseRaidBench - set batched mode as default for scene
16 Days Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
16 Days Ago
merge from main
16 Days Ago
Fix some issues running the editor using bundles instead of repo assets
16 Days Ago
Server browser design clean up
16 Days Ago
Merge from parent
16 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
merge from outpost_mission_fail_cooldown
16 Days Ago
merge from snapping_cant_deploy_fixes
16 Days Ago
merge from snapping_buildingblock_padding_fix
16 Days Ago
merge from abyss_barrel_sitem_remove
16 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
16 Days Ago
merge from new_menu
16 Days Ago
Compile fixes
16 Days Ago
More gesture wheel fixes
16 Days Ago
Polished gesture list, split assigned and unassigned gestures
16 Days Ago
Apply delta time
16 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
16 Days Ago
merge from main
16 Days Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
16 Days Ago
Compile fix