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121,610 Commits over 4,048 Days - 1.25cph!

21 Days Ago
merge from underwater-effects
21 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
21 Days Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
21 Days Ago
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21 Days Ago
ak admire update
21 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
21 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
21 Days Ago
lerp according to cam velocity, add refraction to river surface
21 Days Ago
Polish pass on camera animations for a selection of weapons
21 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
21 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
21 Days Ago
Merge from blowpipe
21 Days Ago
merge from jungle
21 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
21 Days Ago
Merge from main
21 Days Ago
updated 3p vine swing anim
21 Days Ago
Dart rotations
21 Days Ago
osx_compile_simulator -> main
21 Days Ago
Merge from jungle_update
21 Days Ago
main -> jungle_update
21 Days Ago
projectile_orientation_override -> main
21 Days Ago
Reorder inspector properties
21 Days Ago
Tooltip and header
21 Days Ago
lock orientation changes behind a checkbox
21 Days Ago
merge from jungle_update
21 Days Ago
Fix dart rotations to work with recent projectile rotation changes
21 Days Ago
merge from jungle_update/meat_visuals
21 Days Ago
Cooking workbench new meats setup
21 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
21 Days Ago
Merge from parent
21 Days Ago
Merge from jungle_update
21 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
21 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
21 Days Ago
updated snake test escape anim
21 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
21 Days Ago
Movement fixes.
21 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
21 Days Ago
Merge: from main
21 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
21 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
21 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
21 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
21 Days Ago
jungle_update -> aux3
21 Days Ago
boomerang -> jungle_update
21 Days Ago
Client server mismatched fields error
21 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
21 Days Ago
Fixing incorrect naming for coconut armour fbx mats
21 Days Ago
New meats visual added to bbq and campfire
21 Days Ago
Transition tweak
21 Days Ago
jungle_update -> aux3