reporust_rebootcancel

123,353 Commits over 4,171 Days - 1.23cph!

21 Days Ago
Compile fix
21 Days Ago
merge from localization_improvements
21 Days Ago
Phrase contexts Fixed invalid hebrew json
21 Days Ago
merge from main
21 Days Ago
Updated all phrases files, created the new ones for all languages with the existing translations
21 Days Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
21 Days Ago
Refactored localization tools window, added steps drawer
21 Days Ago
spotlight emissive level adjusted
21 Days Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
21 Days Ago
RustText code cleanup and comments
21 Days Ago
Server browser and nucleus loc fixes
21 Days Ago
Fixes when updating an existing code declared phrase values
21 Days Ago
Server entry gamemode tag loc fixes
21 Days Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
21 Days Ago
New spotlight model and prefab setup
21 Days Ago
Codegen
21 Days Ago
Fixed language option label not resetting its formatting after switching from an RTL language
21 Days Ago
Fixed phrase edit not refreshing english base strings
21 Days Ago
Updated charity plushie textures and materials re-renderd icon
21 Days Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
21 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
21 Days Ago
Merge: from main Tests: none
21 Days Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
21 Days Ago
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21 Days Ago
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21 Days Ago
Server compile fixes
21 Days Ago
All buttons functionnal on the localization tools window Removed the old menu items
Rin
21 Days Ago
Road and rail splat
21 Days Ago
Fix merge from addtional_workshop_screenshots
21 Days Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
21 Days Ago
fix compiler define error
21 Days Ago
Cozy Beanbag Seat - Updated GIBs and icon
21 Days Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
21 Days Ago
Completed ring rail
21 Days Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
22 Days Ago
More rail progress and sculpting
22 Days Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
22 Days Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
22 Days Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
22 Days Ago
Clean: extract WaitForTasks Tests: editor compiles
22 Days Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
22 Days Ago
Removed unused language from Translate::SupportedLanguages
22 Days Ago
Crowdin upload
22 Days Ago
Reorganized the loc menu items
22 Days Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
22 Days Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
22 Days Ago
Update: ran Generate Code Tests: none, trivial change
22 Days Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
22 Days Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change