reporust_rebootcancel

123,285 Commits over 4,171 Days - 1.23cph!

7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
Merge from cookingv2
7 Months Ago
Fix plant pots gibbing when harvesting plants.
7 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
7 Months Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
7 Months Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
7 Months Ago
merge from client_copy_paste -> main (update manifest)
7 Months Ago
Update manifest
7 Months Ago
Codegen protobuf
7 Months Ago
merge from client_copy_paste -> main
7 Months Ago
merge from crafting_update
7 Months Ago
Special formatting for horse gallop speed mod
7 Months Ago
bees -> crafting_update
7 Months Ago
Reduced plant pot water saturation from 9000 to 1000
7 Months Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
7 Months Ago
Remove accidental blueprint component from pies
7 Months Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
7 Months Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
7 Months Ago
env volumes tweak, darker S2P
7 Months Ago
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7 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
7 Months Ago
Fix compile errors due to CLIENT and SERVER
7 Months Ago
Merge from cookingv2
7 Months Ago
Remove "Eat" UI option for pies
7 Months Ago
Fixed Chicken Material not being double sided and updates textures
7 Months Ago
Fix poolable error on natural beehive
7 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
7 Months Ago
Removed debug log when setting the duration of a Timer Switch
7 Months Ago
main -> boomerang
7 Months Ago
bees -> crafting_update
7 Months Ago
edited tiger ledge attack anim
7 Months Ago
Greatly extended natural beehive hitbox
7 Months Ago
TreeEntity addition now properly supports poolable entities
7 Months Ago
Increased bee network tick. Will look at bringing this back down before release
7 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
7 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
7 Months Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
7 Months Ago
jungle ruins S2P
7 Months Ago
jungle ruins overgrowth pass with strangler figs
7 Months Ago
merge from cookingv2
7 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
7 Months Ago
merge from terrain_ignore_grid
7 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
7 Months Ago
Update: Name a couple magic constants Tests: none, trivial change
7 Months Ago
Clean: rogue newline Tests: trivial change
7 Months Ago
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path
7 Months Ago
Update: new unit tests for GamePhysics.HandleIgnoreCollisions - Also removed an unnecessary branch Tests: ran the new unit tests