reporust_rebootcancel

123,980 Commits over 4,171 Days - 1.24cph!

9 Months Ago
gibs import settings change
9 Months Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
9 Months Ago
-Ballista Gibs
9 Months Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
9 Months Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
9 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
9 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
9 Months Ago
Textures and materials for build stages.
9 Months Ago
Added collider to the little overhang roof beside the window
9 Months Ago
Flip tower orientation whilst placing so it looks away from you
9 Months Ago
Add some randomness to the scientist peek timings
9 Months Ago
Fixed broken constructable entity reference
9 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
9 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
9 Months Ago
Material Update in constructable prefab
9 Months Ago
merge from f1grenadeskinfix
9 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
9 Months Ago
Siege tower constructable gibs
9 Months Ago
Merge from main
9 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
9 Months Ago
Fixed error when loading borked ballista ammo item
9 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
9 Months Ago
Catapult and battering ram constructable gibs
9 Months Ago
9 Months Ago
Ballista constructable setup
9 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
9 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
9 Months Ago
- Ballista Guidemesh - Ballista Build Stages
9 Months Ago
Better catapult constructable colliders Tweaked bounds
9 Months Ago
Merge from quality
9 Months Ago
Merge from main
9 Months Ago
Fixed catapult server error
9 Months Ago
Fixed horse lootpanel max speed indicator
9 Months Ago
merge from fix-filterrichtext
9 Months Ago
merge from hot_air_balloon_unparent_noclip
9 Months Ago
merge from tutorial_island_fixes
9 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
9 Months Ago
Merge from zipline_dismount_angle
9 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
9 Months Ago
Codegen
9 Months Ago
Merge from main
9 Months Ago
Merge from protobuf_osx_fix
9 Months Ago
Merge from fix_vending_multiplier_widget
9 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
9 Months Ago
Added generate.command so you can just double click rather than running terminal
9 Months Ago
Fixed protobufs not generating on OSX
9 Months Ago
Both wooden shields now use wooden impact pfx
9 Months Ago
Fixed "ent kill" commands affecting shields
9 Months Ago
Horse code cleanup Fixed handbrake not working properly
9 Months Ago
Fixed item store lumberjack prototype pickaxe name