reporust_rebootcancel

124,517 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Another pass on vending orders
1 Year Ago
Remove some old hacks to fix save games (again)
1 Year Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
1 Year Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
1 Year Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
1 Year Ago
Merge from parent
1 Year Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
1 Year Ago
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1 Year Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
1 Year Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
1 Year Ago
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1 Year Ago
frontier gate lods and collision
1 Year Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
1 Year Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
1 Year Ago
player update. updated some holster positions on weapons
1 Year Ago
player update. updated playeranimation.controller. added walk e back in it
1 Year Ago
Localized missing strings in the sunburn page
1 Year Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
1 Year Ago
Re-enabled layout masks
1 Year Ago
Fixed female underwear missing parts
1 Year Ago
Setup NPC hearing grid
1 Year Ago
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1 Year Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
1 Year Ago
Boolean to force an explosion to follow the orientation of its parent
1 Year Ago
Boolean to force an explosion to follow the orientation of
1 Year Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
1 Year Ago
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1 Year Ago
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1 Year Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
1 Year Ago
Network++ Save++
1 Year Ago
Merge from testrun2
1 Year Ago
Ensure shared is created in GameSetup as well as main menu system
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
Fix projet settings
1 Year Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
1 Year Ago
Subtract last merge due to project settings
1 Year Ago
Fixed missing items.
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
1 Year Ago
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1 Year Ago
viewmodel positional anim update
1 Year Ago
removed uneeded model prefabs
1 Year Ago
setting cliffside as 'topology not' for power substations
1 Year Ago
Error count and item logging and display summary.
1 Year Ago
disabled 'check placement map' on terrain filters of radtown
1 Year Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
1 Year Ago
Log warning if item definition isn't set
1 Year Ago
Set item IDs for test run
1 Year Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
1 Year Ago
Merge from main