reporust_rebootcancel

128,233 Commits over 4,201 Days - 1.27cph!

34 Days Ago
merge from naval_update
34 Days Ago
Fix up dismount points on cannons and cannonball LODs
34 Days Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
34 Days Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
34 Days Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
34 Days Ago
merge from clamp_mipmap_reduction -> main
34 Days Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
34 Days Ago
swapped the surface for the painted one
34 Days Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
34 Days Ago
boat building station lods
34 Days Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
34 Days Ago
Merge from boat_building
34 Days Ago
grenade animation updates - throw anims
34 Days Ago
setup 3p player update minicrossbow animations
34 Days Ago
rotated cannon and removed lod setup on the prefab for now.
34 Days Ago
Removing split cannon fbx(subbed to wrong branch)
34 Days Ago
cleaned up some dead code in playerboat controls
34 Days Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
34 Days Ago
Rifle anim updates
34 Days Ago
floorpaper tweaks
34 Days Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
34 Days Ago
merge from bed_skinviewer
34 Days Ago
Added bed to skin viewer
34 Days Ago
merge from main
34 Days Ago
floorpaper tweaks
34 Days Ago
Steam DLC packs atlases
34 Days Ago
merge queryvisoptimization_bugs to main
34 Days Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
34 Days Ago
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34 Days Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
34 Days Ago
Rest of the misc packs atlases
34 Days Ago
More pack atlases, cleanup
34 Days Ago
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34 Days Ago
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34 Days Ago
Adding separated cannon fbxs
34 Days Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
34 Days Ago
merge from workshop_scene_improvements -> main
34 Days Ago
Merge from boat_building
34 Days Ago
Merge from parent
34 Days Ago
34 Days Ago
final fixes before merge
34 Days Ago
rpg incendiary ammunition adjusted lods
34 Days Ago
texture value tweaks
34 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
34 Days Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
34 Days Ago
fix toggles code after component update
34 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
34 Days Ago
Merge from naval_missions
34 Days Ago
Prevent boats from jiggling once they reach their target position Codegen
34 Days Ago
Cleanup