121,941 Commits over 4,048 Days - 1.26cph!
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Fixed smoothing group errors on entrance door mesh
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Moved Ice Throne dismount points out a little further
Shift the chair dismount check point up a little. Helps with chairs that are sitting on rubble etc.
Fixed Ice Throne not using the roughness texture on the foliage shader.
Minor param tweaks.
Added WIP terrain anchors to xmasportalentry
gumdrop player detector for xmas dungeon
resolved some ice throne mounting issues
ice throne - player anim update
Added a toggle to use world space UV coords to avoid seams in detail blend shader.
set some weapon configs
updated test save
Don't show placement model when there's not enough space for weapon, or there's a weapon in the space already.
Placement model functioanlity improvements and fixes.
Updated xmas tunnel colliders in an attempt to fix player falling out of the tunnels
BurlapSack Xmas
- simple xmas material for the burlap sack
- textures and materials
Nuclear silo bathroom progress
Updated ice throne chair WM
ice throne collision mesh
- updated prefab
Update sitting position, use throne pose
Unlock mask + vest via throne
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Replaced all model-only sofas with actual mountable ones. S2P on: Airfield, Swamp Cabins, Fishing Village C, Stables A, Airwolf Compound
Updated icons
Updated IconRender scene, disabled all entities and added a canvas to allow comparison with existing icons
Removed bleach bottle that was preventing mount on zipline chair
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
Removed and replaced all remaining uses of chair.invisible.static. S2P on: Bandit camp, excavator
Enhanced the FX/lighting around the Xmas tunnel loot box
Added static sofas - sofa.static and sofa_pattern.static. Manifest update for them.
Added static sofas - sofa.static and sofa_pattern.static. Manifest update for them.
Same as previous commit but for toilet_b. This one wasn't used in as many places.
Replaced all instances of toilet_a (an invisible chair inside a model of a toilet) with toilet_a.static, a toilet chair entity (visually the same).
Moved severed head in toilet to Ignore Raycast layer so it doesn't prevent dismount.
S2P on: Arctic base, fishing village b, gas station, military tunnel, oilrig, stables a
Tweaked some bounce to behave with the spawned entrance door.
Applied new lighting and post to candy tunnels