128,909 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skin viewer basic UI for loading info etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tamagotchi LCD and input set up
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup stack system for messages and errors.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added console and basic instructions to in game code editor.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update new avatar meta guid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from PlayerRIgUpdate/unity2021
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try applying skin to clothing in preview
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More bundle assigning for cinematic, removed terrain to mesh dll at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix skin viewer lighting layer issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually include the end cinemative in the asset bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab)
Fixed incorrect number of metal ores
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added scripting menu item
 
                
                
                
                
                
             
         
        
            
            
            
                
                m4 shotgun - added admire
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed insufficient cloth spawning on island
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added in game WIP version of the programmable chip.
Removed strings for the time being.
Prevented a couple of infinite loops in the parser.
 
                
                
                
                
                
             
         
        
            
            
            
                
                gammagotchi model and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix walls not resetting when sent to pool
Fix voxels being reset when a nearby building block is destroyed
Fix splash damage being inconsistant with voxels
Set health of building block to average health of all voxels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Radial PostFX & ExplosionScreenBounceFade
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP gammagotchi entity setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing construction skin on roof.traingle.gingerbread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix destroyed entities NREing because voxel entities can technically be hit multiple times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the end of tutorial end via a wide trigger rather than a move point objective
Make a new trigger type mission objective
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge main -> HackWeek-SkinViewer
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added client-side only cube thing
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Lowered rhib to water level
Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed ducking animating as if it was being pressed intermittently
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allow players on the mainland to assign bags to players that are mid-tutorial
Don't allow players to reassign sleeping bags if they are in the tutorial
Clear all bags that a player is assigned to when starting a tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.