126,746 Commits over 4,109 Days - 1.29cph!
Fixed sleeping bags not getting sent to client when first connecting
Fixed sleeping bags not getting updated when first opening map
Buoyancy, mass, thrust, dismount points all adjusted
Merge from respawn_changes
Animation converter plugin
Make the sleeping bag button on the map tied to a convar and enabled by default
Localized FX
Bounce polish
Tugboat actually drives, fix LOD issue
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Split CustomNetworkHandler.cs into two files: one for client & one for server
Compile fixes with new network ids and from merge
merge from main -> global_networking
Fill in zone count on nexus server browser
Remove total player capacity from nexus server browser
Update FP.Nexus
merge from keybind_system_2
Cherrypick then fix the key to switch skins being updated in context menu
Fix options menu closing when pressing ESC to clear a bind
Fix clearing bind with "ESC" clearing default realm (like +use) instead of context menu (+nextskin)
Progress in "Core/Foliage"
Prefab backup
New prop light spotlight off
Tweaks/fixes to a few light fixture mats.
Import Ashtray Models and Materials
Setup Materials and Models
Fix cherrypick
Add ConButton for nextskin & prevskin
Update options menu to new button name
Separated the checkin desk glass and updated the prefab
Folder and Branch Setup for new ash tray props
Horse idles - Anim event update, updates to animator
Merge from nuclear_missile_silo
Made radio tower ladder collider thinner
Added an invisible blocker below the missile to prevent loot from falling down and becoming unreachable
Added NoSunlight tag to underground volumes in the NMS to prevent sun from leaking inside on certain seeds
Scene2prefab
refreshed stone wall frame LOD0 to be higher detail
Added renamed "Core/Generic" to ""Core/Generic (deprecated)"
better creation gibs for Floor frames
Add editor script menu options for auto creating pegs ready for placement
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AutoSet config script now warns for items with missing peg setup
better creation gibs for Wall frames
removing tga color lookup in favor of png
tweaked colours to be more vibrant and varied
Cherrypick
82429 for options menu
fixed scrolling rock texture issue on mining quarry static. The animated belts now have their own material assigned rather than sharing it with the rocks
Slightly larger PreventBuilding volume around missile silo monument
merge from pylon_cave_fix
merge from sentry_quit_tag
merge from keybind_system_2
separated glass from rest of the meshes - ferry terminal exterior and interior building