reporust_rebootcancel

121,943 Commits over 4,048 Days - 1.26cph!

2 Years Ago
missing changes from xmas music commit
2 Years Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
2 Years Ago
Base of client & gameplay analytics
2 Years Ago
candy cave ambience & reverb settings
2 Years Ago
xmas music
2 Years Ago
merge from main - RC
2 Years Ago
menumenuui xmas update
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Handle UI for weapons that don't use ammo
2 Years Ago
merge from main
2 Years Ago
menu videos xmas rotation update
2 Years Ago
Merge from detailshader_world
2 Years Ago
merge from main
2 Years Ago
added weaponrack.showUI convar
2 Years Ago
Fixed issues with normals
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
merge from xmas_2022
2 Years Ago
fixed santa sleigh weird altitude lerping
2 Years Ago
Updated burlap sack to Tom's Xmas sack
2 Years Ago
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2 Years Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
2 Years Ago
adding AssetFolder.cs to main
2 Years Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
2 Years Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B
2 Years Ago
Disabled LightEx from the bounce because potential timing desync
2 Years Ago
Made the alarm & bounce pulse.
2 Years Ago
Clipped the PFX prefab onto the ice throne.
2 Years Ago
merge from xmas_2022
2 Years Ago
"Take All" now prioritises holding the targeted weapon above the others.
2 Years Ago
Merged shader changes to blend layer XZ UV projection / this will fix inverted normals on the gingerbread floor
2 Years Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
2 Years Ago
merge main to release
2 Years Ago
Ice Throne/Vest/Mask - cine materials + prefabs
2 Years Ago
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2 Years Ago
Enable inside roots on all xmas dungeon exit prefabs
2 Years Ago
Subtract 77758, go back to refactor version
2 Years Ago
Reverted XmasExitEntranceCombo refactor due to broken triggers
2 Years Ago
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2 Years Ago
Added global.cleardroppeditems to clear all dropped items (for cinematic use)
2 Years Ago
Changed one word from outside to inside
2 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
2 Years Ago
Ignore UNUSED B on the camera
2 Years Ago
S2P on all monuments that had impostor-layer trees and plants (it's a lot of them). We no longer use Impostor layer on anything. Renamed Impostor layer to UNUSED B.
2 Years Ago
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment Gib death timers are now handled via a central static manager when playing demos
2 Years Ago
Moved all tree and bush LODs that were on the Imposter layer to the Tree layer. We'll control the imposters via the Imposter script instead.
2 Years Ago
Added an IsScrubbing field to the demo reader Don't spawn effects or gibs if scrubbing
2 Years Ago
Alarm tweak WIP
2 Years Ago
Fix demo shots that end on the same frame as an effect getting spawned every frame
2 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor