128,908 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                gingerbread triangle roof blocks pivot offset fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                some extra frontier roof colliders fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed in terrain checks not working on tutorial island
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated modding ore spawner prefabs to use proper scaled versions.
Added "_small" spawner prefab variants which uses cave sized ores.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Seed vault monument interior progress
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                monument greybox progress
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some issues, cleaned, improved and integrated into deferred lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turned off darkening of voxels as they are damaged as I don't think it improves the look
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged RT progress so far; added runtime terrain mesh conversion for experiments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added persistent variables to symbol table.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added accumulator.
Fixed conversions and literals not being converted to floats.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated WIP in game chip.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added input and output expressions to link chip code with rust in game io.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bunch of trig functions: cos, sin, tan, acos, asin, atan
Added pi and tau as preset variables.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added infinite loop detection to try and stop these infinite loops from freezing everything :(
Message stack clears itself between runs
Omg I think I fixed the infinite loops
Added support for true and false values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed infinite loop bug 
Greatly improved error recovery
Greatly improved block recognition
Fixed errors with discovering new line
New lines now seperate statments the same way as semi colon does in other languages
 
                
                
                
                
                
             
         
        
            
            
            
                
                monument greybox progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Code won't be run in parser if lexer has an issue.
Lexer now outputs to error stack.
All expressions now output to error stack.
Symbol table now outputs to error stack.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed in game console not pushing stack messages correctly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove corner conditional models from stone walls as they get in the way of voxels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added splash damage to C4 against voxels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed voxels NREing or reseting when neighbor building block changes
Various fixes and changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move islands closer to the edge of the map