reporust_rebootcancel

126,745 Commits over 4,109 Days - 1.29cph!

2 Years Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
2 Years Ago
Server compile fix
2 Years Ago
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2 Years Ago
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2 Years Ago
Restored RequestRespawnInformation RPC on player - this is still used when campers are in a players respawn list to update their position in real time
2 Years Ago
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2 Years Ago
Set up buoyancy points
2 Years Ago
Basics of driveable tugboat vehicle set up. Includes item and icon. Manifest update.
2 Years Ago
Updated cinematic gestures to allow crouched movement
2 Years Ago
WIP guide meshes for floor and foundation build blocks - indicates the texture's tile direction
2 Years Ago
Use .position instead of MovePosition for ragdoll
2 Years Ago
Added a button on the layer widget on the right to toggle respawn options on/off on the map screen
2 Years Ago
Merge from main
2 Years Ago
Experiment - move vehicles using rigidbody MovePosition and MoveRotation, instead of directly teleporting. Keep a (kinematic) rigidbody on the client. This was an experiment to see whether this would get the behaviour of physics objects on vehicles to more closely match their behaviour on the server. Unfortunately it does not.
2 Years Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
2 Years Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
2 Years Ago
Loading bays
2 Years Ago
Prefab backup. Streetlight detached prefab iteration.
2 Years Ago
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2 Years Ago
Started moving "Core/Foliage" to Rust Standard backend
2 Years Ago
Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
2 Years Ago
merge from main
2 Years Ago
merge from steam_nickname_fix
2 Years Ago
merge from genetic_sell_clamp_2
2 Years Ago
Post std-backend "Core/Generic" tweaks + removed unnecessary passes
2 Years Ago
Reduced micro-occlusion range from 3% to 2% + pre-calc
2 Years Ago
Transmission nomenclature
2 Years Ago
merge from main -> keybind_system
2 Years Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
2 Years Ago
added DeployableIgnore layer to SC skin stairs landings
2 Years Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
2 Years Ago
merge from main
2 Years Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
2 Years Ago
merge from vending_debris_fix
2 Years Ago
merge from streamer_mode_skull
2 Years Ago
merge from creation gibs
2 Years Ago
merge from autoset_testrun
2 Years Ago
test run of autoset on 64 weapons
2 Years Ago
Run Apply before Set to recreate any peg setup betfore we save it.
2 Years Ago
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs. Increment loop count so the progress bar actually progresses....
2 Years Ago
creation gibs overrides and some adobe creation gibs polish
2 Years Ago
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
2 Years Ago
added specific destruct gibs for top tier foundation wall
2 Years Ago
merge from autoset
2 Years Ago
Standardized rack setup across all racks.
2 Years Ago
merge from building skins 3
2 Years Ago
final pass on SC textures
2 Years Ago
Fix Z position when applying offset.
2 Years Ago
Merge from hackweek-chat-emoji