121,591 Commits over 4,048 Days - 1.25cph!
Spawn some extra train engines if there aren't enough to fill all sidings
Removed jobs renderer system
Move UnwrapBaker to plugins, made it editor only
Fixed MeshLods getting modified by HLOD before they can Init
Spawn one train engine at every siding before moving on to spawning the rest of them randomly. At low spawn populations, there may still not be enough engines to have one per siding
Ensure LODS are removed from the culling system when under the control of a HLOD
Made death screen less transparent (darker)
Make death screen somewhat transparent
Fixed MeshLOD components not getting properly disabled by HLOD
Merge Main -> TrainWorkContinued
Merge TrainWorkContinued -> Main (general bug fixes)
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Merge from hardcore -> aux2
Global network hardcore gamemode
gamemode spawn droptoground
Merge from furnace_ui_rework -> aux2
Fixed drag icon not appearing (z position was -143)
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Nerfed The Cove being an OP buildable cave. It is now a rich source of ore. You can still build on the island around it.
Various other buglist fixes.
Added Mastiff, updated other dog models to fit new rig work
Updated marketplace and reclaim terminal locations in compound
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final integration of marketplace/reclaim terminals screen UI
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merge from brainrefactor merge
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merge from brain_refactor
merge from brain refactor
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab