134,347 Commits over 4,293 Days - 1.30cph!

3 Years Ago
Merge Tugboat -> save239
3 Years Ago
Opacity adjustment for floating text
3 Years Ago
Removed E for Exit indicator
3 Years Ago
Some small UI edits
3 Years Ago
Tugboat UI fully functional
3 Years Ago
Basic tugboat monitor UI, static for the moment
3 Years Ago
Added sonar to tugboat, but only detects subs up to 3m below the tugboat
3 Years Ago
Disable global rendering on barricade prefabs Add "global_rendering" convar to disable renderers using the lowest LOD Fix instanced rendering outside of network range defaulting to the highest LOD instead of lowest LOD
3 Years Ago
Suit breathing fx prefab
3 Years Ago
Cherry picked 83782, 83793 => Fixes for cloth fuzz and parallax mapping
3 Years Ago
Additional fix for bug fuzz and parallax
3 Years Ago
Merge Main -> Tugboat
3 Years Ago
Hooked up the new forward throttle effect on Rowboat as well
3 Years Ago
Made RHIB a little better at turning
3 Years Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
3 Years Ago
Set up the new RHIB forward travel splash effect
3 Years Ago
Merge Tugboat -> save239
3 Years Ago
Adjusted tugboat front position
3 Years Ago
Added support for forward travel FX to add MotorRowboat subclasses, instead of just Tugboat. RHIB is going to have a forward travel effect as well.
3 Years Ago
Enable static prop lightmaps for VRAD.exe This increases the version of StaticPropLump_t to 10, so maps will no longer load in games with older engine versions.
3 Years Ago
Moved Tugboat visual components to the World layer. Apparently this will make cubemaps work correctly
3 Years Ago
Tugboat LODs Tugboat door LODs
3 Years Ago
Fixed bug breaking cloth fuzz and parallax mapping
3 Years Ago
color tweaks/brightness tweaks
3 Years Ago
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3 Years Ago
Write depth for rope SSAO pass This is far from perfect, but helps Bokeh DOF. Pull requests * Minor tweaks to cvars library internals (Community Contribution) * dlistview_column:SetFixedWidth sets the column width immediately (Community Contribution)
3 Years Ago
Compile fix
3 Years Ago
ferry terminal S2P
3 Years Ago
updated terrain heightmap and made road topo and blendmap a bit farther
3 Years Ago
updated materials for decals
3 Years Ago
Add InstancedRenderScheduler & InstancedEntityScheduler prefabs to bundles/prefabs/world so they always spawn
3 Years Ago
Diver pickaxe chain mat tweaks
3 Years Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
3 Years Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
3 Years Ago
Fixed some shaders not receiving deferred decals
3 Years Ago
Update FP.BurstCloth to latest, tweak cloth mats
3 Years Ago
3 Years Ago
Fixed projectile water penetration on ocean
3 Years Ago
tweaked vertex colors - terminal building
3 Years Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
3 Years Ago
manifest rebuild
3 Years Ago
Merge Tugboat -> save239
3 Years Ago
Merge PhysicsLayerRevamp -> save239
3 Years Ago
merge from diversuit
3 Years Ago
merge from ferry_terminal
3 Years Ago
Merge PhysicsLayerRevamp -> Aux2
3 Years Ago
Merge PhysicsLayerRevamp -> Main
3 Years Ago
prepared all diver ak prefabs
3 Years Ago
fixing blocker in trailer
3 Years Ago
ferry terminal S2P