131,374 Commits over 4,232 Days - 1.29cph!

9 Days Ago
Mummymask repose
9 Days Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
9 Days Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
9 Days Ago
merge from deep_sea
9 Days Ago
Disable deep sea in the AutomatedTests scene
9 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
9 Days Ago
Fixed more copypaste merge issues
9 Days Ago
Holster updates for bows and boomerang
9 Days Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
9 Days Ago
tshirt repose
9 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
9 Days Ago
Alias `Divider` to `Panel` for DarkRP
9 Days Ago
merge from boat_building
9 Days Ago
merge from new_bbs_volume_checks
9 Days Ago
9 Days Ago
Remove debug drawing
9 Days Ago
Setup bbs required volumes for all relevant boat pieces
9 Days Ago
Bow animation updates to fix bugs
9 Days Ago
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9 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
9 Days Ago
codegen
9 Days Ago
merge from gui_sculpting
9 Days Ago
Triangulated obj mesh
9 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
9 Days Ago
Burlap pants repose Male/Female + LODs
9 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
9 Days Ago
codegen
9 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
9 Days Ago
sculpture item not hidden
9 Days Ago
Jackhammer animation updates
9 Days Ago
RPG7 - Weapon rack position fixes
9 Days Ago
Shorts repose/lods
9 Days Ago
Fixed censorship not working on female torso
9 Days Ago
Fix lighting on render scene
9 Days Ago
Merge from parent
9 Days Ago
Cassette recorder animation updates
9 Days Ago
updated minifridge box collider
9 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
9 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
9 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
9 Days Ago
minifridge techtree unlocking
9 Days Ago
merge from diving_goggles_fix
9 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
9 Days Ago
Merge from main
9 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
9 Days Ago
Merge from minifridge
9 Days Ago
Setup mini fridge softcore corpse
9 Days Ago
merge from fix_has_respawn_options -> main
9 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
9 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P