257,696 Commits over 4,049 Days - 2.65cph!
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Sync track positions again
Re-implement track collapsing / locking
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Added achievements
Updated quests to be more in-line with achievements
Removed missing quest from Suggested/Starting Quests and added replacement
Update: PlayerCache now guarantees spatial stability
- Updated it's direct tests (will update rest next)
Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code
Tests: ran unit tests
Fix BankPanel NRE
Added StatIncrement to use in place of Services.Stats.Increment to ensure that stats are also tracked in the local save file per-character
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Add upper limit to Input Actions in InputPage, disables the button and adds a tooltip
Added "Jump to Code" for inspector [Button]s
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed beds and bags not running the right checks on repositioning
Disabled show health info on bed and bag corpses
Readjusted HBHF sensor visual size
Clean up and fix NRE in ComponentSheetHeader.GetTooltip
Fix deploy guide renderer NREs
Fixed LookatHealth RPC spam when looking at a corpse you don't own
- Slightly increased HBHF visuals
- Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
Fixed tesla coil visualisation
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
merge from softcore_update
Fixed corpse repositionning failing
import option tweak to watertight hatch spec map
NetList/NetDictionary can use their control widgets, resolves Facepunch/sbox-issues#6759
Merge: from parallel_validatemove
- minor server demo playback bugfix
- extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled
Tests: build tests
Clean: fixing broken formatting that snuck in on main
Tests: none, trivial changes
Merge: from main
Tests: none, no conflicts
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy
Hoping to catch where it's coming from
Tests: local build tests
Fixing skinning for outbreak scientist
Fix track list not updating
Add Steam Relay Service status information to the "status" command output. Add analytics when session fails or is established
Menu: ServerList overflows properly, resolves Facepunch/sbox-issues#7927
Create tranactions, view transaction, view transaction source, bundle unsettled transactions into newer transactions
Payment batch api
Payouts for Feb completed
Show transaction list to users
User can view individual transactions
User's paid out value is correct(ish)
Update payment status every hour
Clean up TipaltiService
Payment rules support fractions of a percent
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Update default_player_camera.prefab
boomerang -> jungle_update
Rustige Egg G - Enabled generate mipmaps for icon
Adobe Wall and Gate setup
Fix issue detecting if boomerang has finished its curve
Blowpipe animation pass and blend adjustments