190,964 Commits over 4,049 Days - 1.97cph!

8 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
8 Days Ago
range_volumes -> main
8 Days Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
8 Days Ago
Readjusted HBHF sensor visual size
8 Days Ago
Fix deploy guide renderer NREs
8 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
8 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
8 Days Ago
Fixed tesla coil visualisation
8 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
8 Days Ago
Update store icon
8 Days Ago
merge from softcore_update
8 Days Ago
main -> range_volumes
8 Days Ago
Fixed corpse repositionning failing
8 Days Ago
import option tweak to watertight hatch spec map
8 Days Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
8 Days Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
8 Days Ago
Merge: from main Tests: none, no conflicts
8 Days Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
8 Days Ago
Fixing skinning for outbreak scientist
8 Days Ago
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8 Days Ago
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8 Days Ago
jungle_update -> aux3
8 Days Ago
boomerang -> jungle_update
8 Days Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
8 Days Ago
Rustige Egg G - Enabled generate mipmaps for icon
8 Days Ago
Adobe Wall and Gate setup
8 Days Ago
Fix issue detecting if boomerang has finished its curve
8 Days Ago
Blowpipe animation pass and blend adjustments
8 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
8 Days Ago
merge from monuments_bug_fixes_0325
8 Days Ago
merge
8 Days Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
8 Days Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
8 Days Ago
network++ save++
8 Days Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
8 Days Ago
bread heal over time instead of instant heal
8 Days Ago
softened a crease in canyon_c terrain
8 Days Ago
updated cliff rock position at WTP
8 Days Ago
Merge from softcore_update
8 Days Ago
Merge from bag_changes
8 Days Ago
Made the new corpses immortal
8 Days Ago
Merge from softcore_update
8 Days Ago
Merge from bag_changes
8 Days Ago
8 Days Ago
Merge from parent
8 Days Ago
Parent merge
8 Days Ago
Bed corpse setup
8 Days Ago
Merge from main
8 Days Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
8 Days Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data