260,452 Commits over 4,049 Days - 2.68cph!

6 Days Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
6 Days Ago
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Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
6 Days Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
6 Days Ago
merge from softcore_update
6 Days Ago
merge from main
6 Days Ago
3p blowpipe animation updates
6 Days Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
6 Days Ago
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Remove blank line
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Merge from parent
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6 Days Ago
merge from fix_tc_corpse_building_split -> main
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Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
6 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
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Merge from main
6 Days Ago
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Update prefab with new model
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Kapok tree progress
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merge from fix_lock_ownerid_debris -> main
6 Days Ago
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Fix lock not saving ownerid for deployable debris
6 Days Ago
merge from softcore_update -> main
6 Days Ago
merge from cinematic_export_pipes -> main
6 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
6 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
6 Days Ago
merge from main -> cinematic_export_pipes
6 Days Ago
merge from copy_paste_clientside_fixes -> main
6 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
6 Days Ago
Print out "Pasted 5 entities" in F1 console
6 Days Ago
merge from main -> copy_paste_clientside_fixes
6 Days Ago
merge from softcore_update -> aux2
6 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
6 Days Ago
Fix another NRE from wounding in softcore
6 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
6 Days Ago
merge from softcore_update