138,727 Commits over 4,352 Days - 1.33cph!

8 Days Ago
Swapped the 3 lingering black fuel barrels on the top floor of large oilrig with 2 yellow barrels and 1 red barrel (see oilrig_remove_static_oil_barrels) - Ran S2P
8 Days Ago
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8 Days Ago
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8 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
8 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
8 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
8 Days Ago
new textures for building generic trim set to enable vertex blend use
9 Days Ago
Merge PR: Toolgun trace not hitting parented props re-fix Fixed a crash to do with HTLV
9 Days Ago
merge from painting_qol_fixes
9 Days Ago
merge from main
9 Days Ago
Also fix singleplayer networking of health for NPCs Player text chat cleanups * Removes unused usermessage SayText2 Get rid of unused VoiceSubtitle usermessage Unregister unused usermessages & their handlers * HintText, KeyHintText, AmmoDenied * Deletes CHudHistoryResource Remove the unused, never working Hint system Removes CBasePlayer::Hints, ShouldShowHints, HintMessage, StartHintTimer, StopHintTimer, RemoveHintTimer Removes C_BasePlayer::Hints, ShouldShowHints, HintMessage Bump network version
9 Days Ago
remove debug logs
9 Days Ago
added flag toggle for hopper on all component boxes
9 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
9 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
9 Days Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
9 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
9 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
9 Days Ago
Merge from main
9 Days Ago
Fix client compile error
9 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
9 Days Ago
merge from main
9 Days Ago
regenerate testlist
9 Days Ago
merge from optimize_sleeping_bag -> main
9 Days Ago
merge from optimize_sleeping_bag -> main
9 Days Ago
Compile fix
9 Days Ago
merge from boxes_dlc
9 Days Ago
merge from main
9 Days Ago
merge from boxes_dlc
9 Days Ago
exported updated 3p bone knife anims
9 Days Ago
rebase on main
9 Days Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
9 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
9 Days Ago
merge from indirect_instancing (build fix)
9 Days Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
9 Days Ago
Fix client and server build 🎳
9 Days Ago
Merge from treasure_mission_fix
9 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
9 Days Ago
Fix a few boat piece construction placeholder meshes.
9 Days Ago
boat_ai_reverse_preference_fix -> main
9 Days Ago
Setting up burstcloth and skinning for ghost sheet
9 Days Ago
fix missing z-buffer when rendering forward opaques
9 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
9 Days Ago
texturing progress - apartment complex
9 Days Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
9 Days Ago
Added coffee table to prefab
9 Days Ago
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9 Days Ago
Apartment kits update
9 Days Ago
merge from indirect_instancing
9 Days Ago
rebase on main