248,697 Commits over 3,928 Days - 2.64cph!

16 Days Ago
Merge from indirect_instancing (and main)
16 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
16 Days Ago
merge from primitive
16 Days Ago
Siege tower constructable gibs
16 Days Ago
Merge from main
16 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
16 Days Ago
Fixed error when loading borked ballista ammo item
16 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
16 Days Ago
Catapult and battering ram constructable gibs
16 Days Ago
Initial Use spheres so we only have to send a single list of vec4s over Gather objects Split logic into COcclusionCullingStandard Change order, gather correctly, readback, count visible + culled objects Reject occluded objects, tweak gather & shader Improved gather, only select the objects we want Shader re-write, output object depth and buffer depth for debug Put debug spew behind convar, tweak shader Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling Stash shader before I re-write to use AABB Switch to using bboxes for slightly more accurate results, hi-z mip checks
16 Days Ago
More beards - human versions + malehead02 texture adjustments
16 Days Ago
16 Days Ago
First pass on spline model deformation https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_pXP1R0vFzj.mp4 https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_1SBGUutgNa.png
16 Days Ago
Ballista constructable setup
16 Days Ago
Rename param
16 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
16 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
16 Days Ago
- Ballista Guidemesh - Ballista Build Stages
16 Days Ago
Better catapult constructable colliders Tweaked bounds
16 Days Ago
Merge from quality
16 Days Ago
Merge from main
16 Days Ago
Fixed catapult server error
16 Days Ago
Fixed horse lootpanel max speed indicator
16 Days Ago
Fix some elements not allowed in brix
16 Days Ago
Add default widths for desktoponly, mobileonly Remove overflow-x: auto; from pagelayout - it stops sticky working Add TreeView component Api reference uses treeview sidebar
16 Days Ago
merge from fix-filterrichtext
16 Days Ago
merge from hot_air_balloon_unparent_noclip
16 Days Ago
merge from tutorial_island_fixes
16 Days Ago
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16 Days Ago
Leaderboard backup, run #16157
16 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
16 Days Ago
Greybox scene updated with poses
16 Days Ago
Pose backups
16 Days Ago
Codegen
16 Days Ago
Parent merge
16 Days Ago
Merge from primitive
16 Days Ago
Codegen
16 Days Ago
Merge from main
16 Days Ago
Transform copier script changes
16 Days Ago
Merge from zipline_dismount_angle
16 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
16 Days Ago
Codegen
16 Days Ago
Merge from main
16 Days Ago
Greybox scene update
16 Days Ago
Base player armour prefab (cine)
16 Days Ago
More dir changes
16 Days Ago
Dir changes, added armour materials
16 Days Ago
Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used
16 Days Ago
Knight armour merges
16 Days Ago
Merge from protobuf_osx_fix