191,110 Commits over 4,049 Days - 1.97cph!

9 Days Ago
merge from softcore_update
9 Days Ago
merge from softcore_update/deployable_corpse
9 Days Ago
Fixed corpse data request issues Cleanup
9 Days Ago
Add texture streaming support to indirect instanced rendering
10 Days Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
10 Days Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
10 Days Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
10 Days Ago
merge from softcore_update
10 Days Ago
merge from softcore_update/deployable_corpse
10 Days Ago
Enabled condition on TCs, so their corpses can be picked up broken
10 Days Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
10 Days Ago
Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
10 Days Ago
SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
10 Days Ago
Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating
10 Days Ago
merge from softcore_update
10 Days Ago
merge from softcore_update/deployable_corpse
10 Days Ago
Fixed corpses not being oriented properly when falling
10 Days Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
10 Days Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
10 Days Ago
merge from softcore_update
10 Days Ago
merge from softcore_update/deployable_corpse
10 Days Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
10 Days Ago
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10 Days Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
10 Days Ago
Apply a hack for bone manip level transitions
10 Days Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
10 Days Ago
Clean: simplify call Tests: none, trivial change
10 Days Ago
vertical_storage_test
10 Days Ago
wall shelf deployable for Mauro
10 Days Ago
Merge: from parallel_validatemove Tests: none
10 Days Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
10 Days Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
10 Days Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
10 Days Ago
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10 Days Ago
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10 Days Ago
Undo a certain change that could be causing crashes for 1 dude
10 Days Ago
Testing vertical storage, replacing shelves and dropbox for now
10 Days Ago
Set all corpses repair costs to match repair bench repairing costs
10 Days Ago
Minor changes Improve memory usage of 64 bit client & server on Windows? The game no longer allocates 3GB on start.
10 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
10 Days Ago
Smaller TC corpses
10 Days Ago
Smaller workbench 3 corpse
10 Days Ago
Players do not collide with deployable corpses anymore
10 Days Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
10 Days Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
10 Days Ago
Merge: from main Tests: none, no conflicts
10 Days Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
10 Days Ago
Merge from jungle_update