131,235 Commits over 4,232 Days - 1.29cph!

9 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
9 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
9 Days Ago
merge from minifridge lighting and techtree - todo
9 Days Ago
Fixed incorrect elevator power usage
9 Days Ago
base mini fridge gameplay pass
9 Days Ago
Merge from hackweek_boxsorting
9 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
9 Days Ago
merge from main
9 Days Ago
Merge from main
9 Days Ago
Fixed translation not working
9 Days Ago
Merge from puzzle_reset_changes
9 Days Ago
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9 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
9 Days Ago
Party hat repose
9 Days Ago
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9 Days Ago
Remove some debug log spam
9 Days Ago
Cap push force
9 Days Ago
Phrases
9 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
9 Days Ago
Fix push option showing all the time
9 Days Ago
lod optimization pass
9 Days Ago
world model for planner blueprints
9 Days Ago
surgeon outfit repose
9 Days Ago
Merge from parent
9 Days Ago
Merge: from main
9 Days Ago
merge from floating cities
9 Days Ago
S2P redo after stomp
9 Days Ago
merge from naval update
9 Days Ago
FCs S2P for all recent fixes
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from directional_foliage_displacement
9 Days Ago
Adjust displacement factor on materials to fix stretching
9 Days Ago
Merge from main
9 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
9 Days Ago
Terrain shadow culling wip, and merge fix
9 Days Ago
merge from puzzle_reset_changes -> main
9 Days Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
9 Days Ago
Enable pauseUntilReset on trainyard S2P
9 Days Ago
Enable pauseUntilLooted on dome S2P
9 Days Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
9 Days Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
9 Days Ago
Enable pauseUntilLooted in radtown S2P
9 Days Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
9 Days Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
9 Days Ago
Enable pauseUntilReset on harbor 1 S2P
9 Days Ago
Enable pauseUntilLooted on ferry terminal S2P
9 Days Ago
Add pauseUntilReset to airfield puzzle room S2P
9 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
9 Days Ago
blueprints facing proper direction