248,727 Commits over 3,959 Days - 2.62cph!

20 Days Ago
Order block tools, select current tool in combo box
20 Days Ago
Fix exception in TreeNode.SetChildren
20 Days Ago
Delete property sheet cya
20 Days Ago
Block tool uses control sheet Path tool uses control sheet
20 Days Ago
InputActionPanel uses input action proxy for now because we can't move the fucker
20 Days Ago
Project page uses control sheet
20 Days Ago
Delete RuntimeAddonPage, not used anymore?
20 Days Ago
Publish finalize page uses control sheet
20 Days Ago
Add FolderControlWidget Standalone review page uses control sheet
20 Days Ago
Package references uses control sheet
20 Days Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
20 Days Ago
Move input actions back to sandbox.system
20 Days Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
20 Days Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet
20 Days Ago
Move InputAction and enums from sandbox.system to sandbox.engine so they can be exposed
20 Days Ago
CompilerPage uses control sheet
20 Days Ago
Get rid of property sheet usage in widget gallery
20 Days Ago
Shadergraph: Use control sheet for preview settings popup
20 Days Ago
OpenPropertySheet -> OpenControlSheet
20 Days Ago
Don't adapt ActionBasedSerializedProperty for this, create a ReflectionSerializedProperty instead
20 Days Ago
ActionBasedSerializedProperty can provide attributes Page scene view uses control sheets Page notifications uses control sheets
20 Days Ago
Set tooltips for static control sheet properties Page networking uses control sheets
20 Days Ago
Add ControlSheet.AddProperty for expression to easily add static properties Add code editor control widget delete preferences.build event Title current code editor so it can show up titled in settings Page general uses control sheets
20 Days Ago
Remove legacy loop
21 Days Ago
Leaderboard backup, run #16109
21 Days Ago
fix fear pain % music wip
21 Days Ago
Citizen/animgraph: fixed broken crouch states (oops)
21 Days Ago
Fixed NRE in code upgrader for HostSync in scenario where no sibling Sync is found
21 Days Ago
camera rotated offset grid line of sight minimap texture minimap rotation minimap hover gridpos minimap pixel flashing minimap frustum wip can move cam with minimap
21 Days Ago
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png
21 Days Ago
Manually marshal server list filters to fix crashing
21 Days Ago
More unused render pipeline Remove SceneSystemStats (snapshots for external debugger) Begin migrating CRenderingPipelineStandard to managed RenderPipeline with RenderLayer & ProceduralRenderLayer (w/ callback). Starting with depth prepass layer.
21 Days Ago
Upgrade to Steamworks 1.61 WIP due to server list crashing for some reason
21 Days Ago
Fixed item store lumberjack prototype pickaxe name
21 Days Ago
Fix gamemode settings being missing in main menu
21 Days Ago
Fix gamemode settings being missing in main menu
21 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
21 Days Ago
Stash shader before I re-write to use AABB Switch to using bboxes for slightly more accurate results, hi-z mip checks
21 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
21 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
21 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
21 Days Ago
Fix parsing <see> with langword / href
21 Days Ago
merge from indirect instancing
21 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
21 Days Ago
Give some hitbox depth bias to capsule collider gizmo
21 Days Ago
vending_stats_fixes_2 -> main
21 Days Ago
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
21 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
21 Days Ago
Codegen
21 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)