243,025 Commits over 3,898 Days - 2.60cph!

7 Days Ago
pivot work on battering ram wheel
7 Days Ago
merge from Halloween24
7 Days Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
7 Days Ago
merge from main
7 Days Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
7 Days Ago
battering ram shell temp preview
7 Days Ago
Update: Sneak in console cmds via command line Need a better way in the future, but for now this should allow to control test conditions. Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code
7 Days Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
7 Days Ago
Merge from ai_wolf_iteration
7 Days Ago
Merge: from main Tests: none
7 Days Ago
Merge: from main Tests: none
7 Days Ago
Added Ballista item and constructable prefabs
7 Days Ago
test scene
7 Days Ago
7 Days Ago
Allow setting BindingSurface.ActionGraph
7 Days Ago
merge from main/Halloween24
7 Days Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
7 Days Ago
BC: handling null player properly in teleport check (player preview)
7 Days Ago
Merge: from main Tests: none
7 Days Ago
Merge from ai_wolf_iteration
7 Days Ago
Fix wolf slowing down before jumping on foundation
7 Days Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
7 Days Ago
IsAssignableToExtended thread safety
7 Days Ago
7 Days Ago
Fix NRE in SceneEditorSession.Resolve when an unsaved scene/prefab session is open, Facepunch/sbox-issues#6594
7 Days Ago
Fix for several item names when rendering unapproved skins.
7 Days Ago
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7 Days Ago
We can expose some stuff here, so that even if people aren't using built in stuff, they can still use some of the logic
7 Days Ago
Add icons to component header context menu Move component enabled checkbox back to left
Leaderboard backup, run #14909
7 Days Ago
Reduce ducked height slightly
7 Days Ago
Fix NRE in CreateLobbyAsync @solwllms
7 Days Ago
Add Landing/FallDamage outputs to BodyController Add useful CreateRagdoll to BodyController Completely remove PlayerController
7 Days Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
7 Days Ago
Updated gesture icons
7 Days Ago
Merge from set-layer-tool
7 Days Ago
SceneEditorSession.Resolve null check
7 Days Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
7 Days Ago
Disable front blurs for now
7 Days Ago
Removed logs
7 Days Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
7 Days Ago
Fix warnings
7 Days Ago
Ballista client compile fixex
7 Days Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
7 Days Ago
Move on edge Updated scenes
7 Days Ago
Setup for all weapon racks.
7 Days Ago
Camera zone changes Camera only moves when the player is at the edge region https://files.facepunch.com/louie/1b2411b1/sbox-dev_uD5mYz33cv.png
7 Days Ago
wip show medal times when hovering over medals in pause menu
7 Days Ago
Implement QuestResource and Quest save system Created QuestUI Created 3 starting quest lines Player now checks for quests requiring items automatically Fix ItemPickups deleting themselves in editor Save System fixes Fix a bunch of quest logic + did a bunch of quest cleanup
7 Days Ago
people lead targets floater text text render particle build close button survivor clothes