129,109 Commits over 4,201 Days - 1.28cph!

7 Days Ago
allow shorevector-only bake, handle in blitting
7 Days Ago
Enable priv flag on PlayerBoat
7 Days Ago
merge from shore_vectors
7 Days Ago
parallel blit
7 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
7 Days Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
7 Days Ago
better shore distance blending between islands
7 Days Ago
Draw general editor prefs in Rust Editor
7 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
7 Days Ago
Flare LOD0
7 Days Ago
Texture tweaks to small engine
7 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
7 Days Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
7 Days Ago
merge disable_deepsea_pref
7 Days Ago
Add "DisableDeepSea" pref to editor prefs
7 Days Ago
main -> unskinned_windmill
7 Days Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
7 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
7 Days Ago
7 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
7 Days Ago
Applied correct materials to both the boat building platform and station.
7 Days Ago
7 Days Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
7 Days Ago
syncvar_Improvements_2 -> main
7 Days Ago
dont show performance
7 Days Ago
syncvar_improvements_2 -> main
7 Days Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
7 Days Ago
Sail gibs fix "Sail gibs need changing"
7 Days Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
7 Days Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
7 Days Ago
Remove LINQ usage on ILPostProcessor hook hot loops
7 Days Ago
merge from naval_update/island_scenes
7 Days Ago
Added Baked Shore Vectors component to Tropical3
7 Days Ago
ddraw_server_wrappings -> main
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
Disable fog in the deep sea, until we fix it
7 Days Ago
Add text,box,capsule server bindings
7 Days Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
7 Days Ago
Changed boat shop location in floating city 2, ran S2P
7 Days Ago
merge from shore_vectors
7 Days Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
7 Days Ago
post-merge tropical scene 1/2/3 shore data rebake
7 Days Ago
merge from deep_sea
7 Days Ago
re-baked Tropical1 and Tropical2 to include waterheight data
7 Days Ago
WaterHeight support for baked shore data
7 Days Ago
Female Body LODs
7 Days Ago
Fix power not showing correctly in boat building UI. Display power to mass.
7 Days Ago
rpg skin anims updated