190,964 Commits over 4,049 Days - 1.97cph!

7 Days Ago
and more
7 Days Ago
Remove unneeded debug logs
7 Days Ago
- List rewrite - Added license
7 Days Ago
Merge from main
7 Days Ago
Merge from softcore_update
7 Days Ago
Merge from bag_changes
7 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
7 Days Ago
Merge from parent
7 Days Ago
merge from softcore_update -> aux2
7 Days Ago
merge from tc_changes -> softcore_update
7 Days Ago
Add comment
7 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
7 Days Ago
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- Setup more IK settings in code - Add missing IK error
7 Days Ago
merge from softcore_update -> tc_changes
7 Days Ago
Fix keylock not spawning locked when corpse is repaired
7 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
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fixed 3p revolver remaining open if weapon is swapped during reload
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Implement list pooling into FastIK
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update/deployable_corpse
7 Days Ago
Tweaked corpse decay durations
7 Days Ago
Smaller fridge corpse
8 Days Ago
Corspes do not spawn from decay damage
8 Days Ago
Fast IK code cleanup + namespace change
8 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
8 Days Ago
Legacy furnace corpse
8 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
8 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
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Merge: from parallel_validatemove Tests: none, no conflicts
8 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
8 Days Ago
Fridge corpse Fixed fridge gibs not using skins
8 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
8 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
8 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
8 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
8 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
8 Days Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
8 Days Ago
Merge: from main Tests: none, no conflicts
8 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
8 Days Ago
Added newly baked AO to long tshirt
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▊▊▆▆▄▇ ▊▋ ▌▆▋ ▊▇▊▍▌ ▆█▄▄▆, ▅▉▌ ▍▍█ :▉
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merge from vclouds
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merge from main
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Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
8 Days Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
8 Days Ago
main -> vines
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merge from softcore_update
8 Days Ago
merge from softcore_update/deployable_corpse