191,031 Commits over 4,049 Days - 1.97cph!
Clean: Lenght -> Length
Tests: compiles in editor
ContentIcon.Copy also copies the tooltip
Fixed some small memory leaks in dedicated server workshop
squeaky boi
viewmodel and world model / LODs / Material and Textures
prefab setup + sounds - will need checking over
Merge: from parallel_validatemove
- Removing extra logging
Tests: built server locally
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs
Got confirmation that it's not Unity nuking the objects, so something else must be afoot.
Tests: built server locally
Merge: from main
Tests: none, no conflicts
Update: fix TickInterpolatorCache tests and update it's API
- No longer tracks player count
- Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache
Tests: ran unit tests
Added newly baked AO to long tshirt
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Update: PlayerCache now guarantees spatial stability
- Updated it's direct tests (will update rest next)
Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code
Tests: ran unit tests
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merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed beds and bags not running the right checks on repositioning
Disabled show health info on bed and bag corpses
Enable network protocol breaking changes
Bump versions
Reapply bone manipulate level transition fix
Removed some more test entities that should've never been shipped
Readjusted HBHF sensor visual size
Fix deploy guide renderer NREs
Fixed LookatHealth RPC spam when looking at a corpse you don't own
- Slightly increased HBHF visuals
- Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
Fixed tesla coil visualisation
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
merge from softcore_update
Fixed corpse repositionning failing
import option tweak to watertight hatch spec map
Merge: from parallel_validatemove
- minor server demo playback bugfix
- extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled
Tests: build tests
Clean: fixing broken formatting that snuck in on main
Tests: none, trivial changes
Merge: from main
Tests: none, no conflicts
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy
Hoping to catch where it's coming from
Tests: local build tests
Fixing skinning for outbreak scientist
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boomerang -> jungle_update
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air)
- Harden check logic on boomerang catch (server & client)
Rustige Egg G - Enabled generate mipmaps for icon
Adobe Wall and Gate setup
Fix issue detecting if boomerang has finished its curve
Blowpipe animation pass and blend adjustments
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
merge from monuments_bug_fixes_0325
Hide Shoes - Added spec texture and pluggen in AO texture to material
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.