131,428 Commits over 4,232 Days - 1.29cph!

9 Days Ago
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
9 Days Ago
Update: LimitedTurnNavAgent sets npc's position via helper functions - ScientistNPC2 overrides it to optionally map on to the detached navmesh if it's on a ghost ship - LimitedTurnNavAgent uses navmesh positions to calculate steering to waypoint in FaceTarget mode (think it was the original intent anyway) There's a bunch more code that needs to be converted just to be safe with strong waves Tests: spawned ghost ship away from craggy, enabled AI, and ran around to different areas - scientist caught up, were able to shoot me
9 Days Ago
Texture size opt.
9 Days Ago
exported latest viewmodel flashlight refresh anims
9 Days Ago
Mummymask repose
9 Days Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
9 Days Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
9 Days Ago
merge from deep_sea
9 Days Ago
Disable deep sea in the AutomatedTests scene
9 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
9 Days Ago
Fixed more copypaste merge issues
9 Days Ago
Holster updates for bows and boomerang
9 Days Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
9 Days Ago
tshirt repose
9 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
9 Days Ago
Alias `Divider` to `Panel` for DarkRP
9 Days Ago
merge from boat_building
9 Days Ago
merge from new_bbs_volume_checks
9 Days Ago
9 Days Ago
Remove debug drawing
9 Days Ago
Setup bbs required volumes for all relevant boat pieces
9 Days Ago
Bow animation updates to fix bugs
10 Days Ago
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10 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
10 Days Ago
codegen
10 Days Ago
merge from gui_sculpting
10 Days Ago
Triangulated obj mesh
10 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
10 Days Ago
Burlap pants repose Male/Female + LODs
10 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
10 Days Ago
codegen
10 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
10 Days Ago
sculpture item not hidden
10 Days Ago
Jackhammer animation updates
10 Days Ago
RPG7 - Weapon rack position fixes
10 Days Ago
Shorts repose/lods
10 Days Ago
Fixed censorship not working on female torso
10 Days Ago
Fix lighting on render scene
10 Days Ago
Merge from parent
10 Days Ago
Cassette recorder animation updates
10 Days Ago
updated minifridge box collider
10 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
10 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
10 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
10 Days Ago
minifridge techtree unlocking
10 Days Ago
merge from diving_goggles_fix
10 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
10 Days Ago
Merge from main
10 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
10 Days Ago
Merge from minifridge