139,215 Commits over 4,352 Days - 1.33cph!

10 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
10 Days Ago
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10 Days Ago
Can now override store page elements as well
10 Days Ago
Added skin test material
10 Days Ago
Cannon animation updates to include fuse movement in the reloaded clip
10 Days Ago
exported updated motorboat sit anims
10 Days Ago
Scene2prefab
10 Days Ago
Scene2prefab
10 Days Ago
Scene2prefab
10 Days Ago
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10 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
10 Days Ago
Added some test hair cards/materials for debugging
10 Days Ago
merge from boxes_dlc
10 Days Ago
stone box - matrix lod tweak, prefab updated
10 Days Ago
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10 Days Ago
exported updated 3p ejector seat idle anim
10 Days Ago
Merge from shipping container optimizations
10 Days Ago
Committed missing collider mesh for deep sea signal computer
10 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
10 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
10 Days Ago
merge from deepsea_fixes
10 Days Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
10 Days Ago
merge from main
10 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
10 Days Ago
beach chair 3p idle anim exported
10 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
10 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
10 Days Ago
merge from main
10 Days Ago
adjusted LODs
11 Days Ago
edited minicopter 3p anims
11 Days Ago
merge from wire_shader_pixel_scaling
11 Days Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
11 Days Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
11 Days Ago
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11 Days Ago
Fix PartialMobileStaticGrid NRE on startup
11 Days Ago
Fixed store skin tile header text wrapping issue
11 Days Ago
Merge from main
11 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
11 Days Ago
merge from store_dashboard/menu_loading_changes
11 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
11 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
11 Days Ago
Merge from bushfix
11 Days Ago
Merge from boxes_dlc
11 Days Ago
Merge from signalcomputercollider
11 Days Ago
Merge from mobile_grid_fixes
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Compile fix
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map