190,964 Commits over 4,049 Days - 1.97cph!

7 Days Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
7 Days Ago
Merge: from main Tests: none, no conflicts
7 Days Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
7 Days Ago
Merge from jungle_update
7 Days Ago
Corpses can be picked up, gives you the associated item with 0 health
7 Days Ago
Owners can now open container corpses to retrieve the loot without repairing
7 Days Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
7 Days Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
7 Days Ago
merge from softcore_update
7 Days Ago
Trying out some gameplay changes
7 Days Ago
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7 Days Ago
Remove some logs
7 Days Ago
Added newly baked AO to tshirt materials
7 Days Ago
merge from save266 - Staging wipe
7 Days Ago
Merge from softcore_update
7 Days Ago
Merge from softcore_update
7 Days Ago
Fix NRE when creating TC and large wood box corpses
7 Days Ago
phrases
7 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
7 Days Ago
Make jungle building skin work with `upgrade_radius` and related commands
7 Days Ago
Merge from softcore_update
7 Days Ago
Merge from softcore_update
7 Days Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
7 Days Ago
Merge from softcore_updates/bag_changes
7 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
7 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
7 Days Ago
Merge from parent
7 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
7 Days Ago
merge from softcore_update -> aux2
7 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
7 Days Ago
merge from fix_wounded_nre -> softcore_update
7 Days Ago
Merge from softcore_update
7 Days Ago
Merge from softcore_update/bag_changes
7 Days Ago
Cleaned up arrow renderer system
7 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
7 Days Ago
Fix NRE when running injure command in softcore mode
7 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
7 Days Ago
jungle_update -> aux3
7 Days Ago
boomerang -> jungle_update
7 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
7 Days Ago
Expose settings to change return arc and time until start return arc
7 Days Ago
Remove time log
7 Days Ago
Merge from softcore_update
7 Days Ago
Merge from softcore_update
7 Days Ago
Merge from bag_changes
7 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
Merge from easterinflatablehorse_DLC
7 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items