250,324 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Fog TAA + Tiled Rendering * Fixes artifacts * Improves perfomance * Removes Clipmaps * Lights are culled with tiles * Makes fog render until far-z * Removes ghosting * Simplifies codebase a lot
3 Months Ago
Pixel size + bilinearity doesn't match the power of two in the depth chain, sample neighbors, we just want far value CreatePerViewConstantBuffer needs to exist before prepass, it's used for wind, remove callback stuff since async fog is gone
3 Months Ago
If no [Inspector] found keep falling back on [CanEdit] Fixes Facepunch/sbox-issues#6784
3 Months Ago
Can drag scene prefabs into Hammer map view
3 Months Ago
Fix PrefabFile.GetMetadata() reading the wrong property name
3 Months Ago
Iterate until number of lights rather than 64 every time 😪, more cleanup
3 Months Ago
Fix Prefabs not serializing ISceneMetadata components that are on the root GameObject
3 Months Ago
Cleanup, optimize fog
3 Months Ago
Frustum FarZ for fog tiled rendering Remove async fog, unlikely to yield gains, move volumetric fog to after depth prepass, we need depth chain to not be 1 frame behind on tiled culling for volumetrics
3 Months Ago
Category tables Remove legacy facets Move license from edit Can edit facets/categories again Update facets for search
3 Months Ago
mapbuilder: don't try to parse empty scene json fixes Facepunch/sbox-issues#6777
3 Months Ago
Leaderboard backup, run #15125
3 Months Ago
Citizen/animgraph: added b_firstperson parameter; intended to be used when showing the body in first-person view while looking down
3 Months Ago
spiker digging drop less healthpacks when some exist already boss hp bar shows amount, changed player info side elite spitter teleport elite spike homes a bit bouncing bullet
3 Months Ago
collect sound for frenzy letters
3 Months Ago
Re-use results of sense component grid search for allies instead of doing another query (when the range is small enough)
3 Months Ago
Fixed Tileset Tool Inspector. Resolves Facepunch/sbox-spritetools#26
3 Months Ago
▅▄▇ ▆▄█▊▆▉█ ▇▄█▍ ▍ ▇▅▍▊▅▋ ▄▅▊▅ ▉▇▆▍▍ ▊▊▇▄▌▇ ▄▄▄▄▋▌▋▉ █▇▆█▅█▄▇▍▄▆ ▄▍ ▋▄▉ ▅█▇▉▌ ▊▊█▅ ▊▆▄ ▌▊ ▇▍▇▉▅ ▋▆▌▄ ▉▍▇▋▆▋▋ -> !▇▇▍▉▌▇▉. ▆▋▋▊▌▇▉▅▄█▇▊▇ ▋█▊▇ ▆▇▇ ▌▊▉▍█ ▊▇▆▍▄▆▋ ▄█▅▋█▅█ ▉▉▇ ▌▌▇▉█ ▄ ▍▋▊▇▉▍ ▊▉ ▆▋▆▅▍▆▆▍▅▊▊ ▌▊ ▊▅▆▌▋ ▋█▋ ▊▉▌ ▆▇▇▆█▍.▅▅▋▉▉▊▌▆.▊▇▄▍_▋▋▍_▉▇▆▉█▉▌▅_▅▌▊▅▇▍▉ = ▍.▄█. ▆▉ ▉▅▅▅▉▇▉ ▅██▋, ▌ ▌▌▋▍▄▊▄█▇▍ ▉▊▌█ ▉▇▄▇▍▉▉▆█ ▇▆▄ ▍▅ ▍▊▊▋▅▋▇█▆ ▊▌▇█▌ ▆▉▉█▆▅▋ ▅▅▅█ ▅▇▊█▇ ▊▄▋▌ █ ▊▆▌█▅ ▄▄▅█▉▊ ▄▋▄ ▌▌ ▌▋▌ ▇▌▉▉▆▍▇▋ ▄▍▍▌▊▉ ▇▉▇▋ ▍▅▄▋▄▊▉ - ▌▅▊▊ ▉█▌▆ ▌▉▊▅ ▋▉▉▋▇▍▆ ▉▊▍█▇ █▉▄ ▌▊ ▌▉▋▌▍ █▌▊▅██▄▉▋ ▄▋█▉▆█ ▇▊▋ ▌▅▍ ▍▊▇▅▄ █▄▊▄ ▍▌▇▋▅▊▅▆▉ - ▋█▄▅█ ▉▄▍▋▇▆▆▋▌▊▄▉▆.
3 Months Ago
(▉▋▊▍▉▉▅▋▇▅▊▆/▋█▆) ▊▋▇▊▋▊▋ ▍ ▆▄▌-█▉▊▅▆ █▍▍█▇ ▆▇▍█ ▍▉▅█ ▍█▍ █▄▆▍▌▆ ▌▄▋▌█▍ ▊▅ - ▊▅▆ ▌▆▇▋ ▍▍█▇█▅▋▄ ▊█ ▇▉▍▄▉▇▆█ ▅▄▍▊█ ▌█▆▇▇█ ▍▊▊▅ ▅█▄▌▊_█▄▄▍▅▇▄█ ▋▅ ▄▋▍█▄_▆▌▆▉▊_▍▆_▌▇▊▊▌▊▇▌ ▉█▉▉▍ - ▅▍▍▉▄ ▋▍█▆▇ ▋▍▆ ▊ ▌▇▅▉ ▆▋▆▆▋▇ █▉ █▄▍▊▉▆▇█ ▍▆▌▋█▌ ▍▋▉ ▄▍▋▉▍ - ▉█ ▇▍▆▌▋▌▆ ▊▅ ▉▇▍▉/▊▋█▉▋▋▊ ██▅ █▋▉▊▊ █▋▍█▉█ ▆▊▍▉ ▋▄▄▆▊▍ ▉▍▅▍▇█▅ ▌▆▌▄▌▌▌ ▅▆▅▉▅▇▉▌ █▅▇▅▉ ▄▄▊▉▅▌, ▆▌▋▇ ▊▇▄▉▅▆▊ █▇▌▅▇ ▉▍█▅▆▇ ▊▉▄▊▅▌▄ ▌▉▆▌▄▊▍▇▌█ ▆▅▌ █▊▋▋▍ ▆█▊ ▉▋ ▅▄▊▌▆▆ ▇▄▅▅█ ▇▊▇▉▆▆▅▄/▊█▆▍▇▍
3 Months Ago
▄█▍▋▅▋▋▆.▆▋▌█▄▍▉▄▇▋ ▊▇▉▉▋▍▍ ▆▉▍ ▇▇▍▅ ▉▍▅▆█▋▋▍ ▆▆ ▉▇▇▉▉█▍▅ ▌█▉ ▊▌▉▋▄▌▌▅▋▌ ▌▌▋ ▍▄▌ ▇▊▉▍▊▅▆ ▍█▉▇▊. ▅▄▆▉█▊ ▌▅▊▉ ▇▌ ▌▋ ██▊▉▊▊█▊▊ ▉▆█▌▉ ▊▉▇ "▉▉▆▍▋" ▊▇▇▄▄▍▅▋▆▋▅▍
3 Months Ago
New Bench Test & Intro area v2 blockout
3 Months Ago
Fix debug info showing up even when convar is off
3 Months Ago
Make wolves lie down less often but slightly longer (they need to lie down sometimes for server performance), remove the pause before the idles for a more natural transition
3 Months Ago
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
3 Months Ago
Get shortest SourceLocation path when setting TypeDescription.SourceLine/File - This should've been the original fix for opening code files that have partial class defs
3 Months Ago
Made miner hat shadows more forgiving for weapon viewmodels and some of our looser shadow proxies.
3 Months Ago
Get rid of my partial class check for SourceLocation codegen, it's actually the culprit for Facepunch/sbox-issues#6753 - re-publish your game and it'll be fine
3 Months Ago
Fixes and tweaks to flashlight settings.
3 Months Ago
Update PackageTags table when tags change News page tidy
3 Months Ago
If setting local transform to default, set it to Transform.Zero Add Texture.CreateFromSvgSource PlayerController: Fix hiding other players bodies PlayerController: Tweak how body rotation works, clamp rotation to always be within RotationAngleLimit vs eye angles PlayerController: Only apply "viewer" tag to render body if set Svg's have mips, can keep aspect ratio Fix warning
3 Months Ago
Leaderboard backup, run #15101
3 Months Ago
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
3 Months Ago
▆▊▌▍▆▇▍▋▊ ▍▇ ▆▅▅█▍▌▊▆ ▇▋▇▉▇ ▊▌█▍▌▍▅▋▆ ▊▉ ▋▊▌▉▉▆ ▊▅▌▉▅▅▆▊█ ▇▉▄▍▆▍▅ - ▉▇▇▍▄▍▋ ▌▉▄ █▉▋▆▍ ▅▋▄▅▆ ▊▌▉▋ ▅▆▇▉▉'▊ ▆▇▊▉▅█ ▅▉▆▋▇▄▍▅ ▊▊▌▅▇█▇▍▅▊ - █▊▌▊▋ ▋▉▅▆▍▋▅▍▅ ▅▉ ▄▅▌▇▌ ▊▌▇▄▉ ▇▆▆▅▇▇ ▆▄▅█▊█▌█▅▆ ▋▄ ▇▉▋▋ - ▍▌█▆▄ ▋▌ ▋▋█▊▆█ ▇▍▅▉▇▌▌▄▋ ▌▉▆▇▆▉▌ (▌▍█▋▊▆▇▋ ▅▇█▅, ▇▊▅▌▊ ▄▋▆▊█▄▊ ▌) - ▊▆▍▌ ▍▊█▆▍▍ █▅█▋▅▉█ █▄▇▋▊ ▄▋▊▊▇ ▉▇▆█▍ ▌▍▍▍█▌▆▊ ▄▌█▋▊▋▅▆ ▉ ▊▅▄, ▍▆▄▄▆▆ ▆▆▇▍▍▊▉▉ ▆█▌▆▅ ▊▆█▇▌▅▇▄ ▌█ ▄▍▊ ▄█▍▉▌ ▌▋▅▉▍ - ▆▄▍▋▆ ▅█ ▋█ ▆▉▉▋▉▍ ▆▌▌ ▆▇▋▆▍ ▆▊▄▉▋▊▍▉▍
3 Months Ago
t1 smg sounds
3 Months Ago
Fixed tutorial placement snapping not working
3 Months Ago
Merge from t1smg
3 Months Ago
▅█▄▅█ ▌▅▋▅ █▇▅▇▄▊█▅▅▅▋▆▇▌_▍▆▆▍█▊▊▊▊▊
3 Months Ago
Holster and backpack offsets
3 Months Ago
Fix NRE when ADS shooting with a silencer equipped
3 Months Ago
▊▊▍▉▄▆▋ ▆ << ▋▇ ▅▌ ▇▉▉▉▌▇▄▉▌▊.▇▍▍▇▇ ▉▌▆ ▉▌██▅▇ ▌▄▇▉▌▋▅▄ ▌▍▋ ▅ ▍▉▉█▍▉▌ ▍▆▄▉▋▌▆▇▉ ▌▆ ▇▌ ▇▅▋▌▄▉ ▋▅▉ ▆▄▍▉▆▉▇ ▋▅▍▍ ▊▅ ▅▋▉▊▋▊▇▊▆▉-▊▍▋▌
3 Months Ago
Locker assets
3 Months Ago
merge from main
3 Months Ago
Battering ram back door opening/closing
3 Months Ago
merge from fix_npc_death_icon -> main
3 Months Ago
Reapply references from loadouts -> NPCs so the death icons work - got missed by plasticscm somehow
3 Months Ago
Merge from main -> fix_npc_death_icon
3 Months Ago
merge from fix_map_zoom_numbers -> main
3 Months Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
3 Months Ago
Battering ram cabin detailed colliders
3 Months Ago
Tweaked terrain blend settings on small arctic rock formations