userandererandrecancel

12,207 Commits over 3,622 Days - 0.14cph!

9 Years Ago
Tweaked micro cliff placement
9 Years Ago
Ported new overhang assets to the procedural map
9 Years Ago
Ported the new cliff assets to the procedural map
9 Years Ago
Fixed that the terrain raycasting step would override some snow Tweaked some terrain raycasting parameters
9 Years Ago
Allowed grass to grow on top of caves Fixed mountain prefab
9 Years Ago
Updated prefab scenes
9 Years Ago
Removed noise from alpha setter Cleaned up some code Exposed some alignment options in all procedural placement scripts Fixed an issue where terrain anchors would reject suitable positions Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
9 Years Ago
Missing file
9 Years Ago
Cleanup
9 Years Ago
Align swimming decor to world up vector
9 Years Ago
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
9 Years Ago
Merge from main
9 Years Ago
Porting over a shitton of new assets to the procedural map Cleaning up some shit
9 Years Ago
Updated RustNative Updated noise bindings Updated heightmap generation
9 Years Ago
Reverted composite noise to work in normalized space, scale the result by amplitude
9 Years Ago
Added test mountain prefab
9 Years Ago
Jordan noise tweak Updated composite noise header file
9 Years Ago
Jordan noise fix
9 Years Ago
Noise tweak
9 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
9 Years Ago
Updated noise backend
9 Years Ago
Added climate prefab to TestLevel
9 Years Ago
Increased overall brightness of the night with full moon
9 Years Ago
Fixed lighthouse LOD group component
9 Years Ago
Fixed normal map bake
9 Years Ago
Re-committing LegacyLevel scene
9 Years Ago
Post-merge fixes
9 Years Ago
Added missing byte to float conversion to biome texture generation
9 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
9 Years Ago
Merge from main
9 Years Ago
Added some lightweight compression to a couple of terrain maps
9 Years Ago
Snow is no longer treated as an overlay
9 Years Ago
Added some missing terrain texture binds
9 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
9 Years Ago
Scale rock detail texture UV tiling with object scale via property block
9 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
9 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
9 Years Ago
Removed some missing script references
9 Years Ago
Merge from main
9 Years Ago
Made non-unique folder meta file GUID unique
9 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
9 Years Ago
Merge from main
9 Years Ago
Reapplied fixes from commit 6783
9 Years Ago
Subtracted commit 6783
9 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
9 Years Ago
Water normal map fiddling
9 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
9 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
9 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
9 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components