userandererandrecancel

12,327 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Deleted some SE plugin inspector terribleness
9 Years Ago
Don't force-initialize LOD grid when refreshed
9 Years Ago
Added object quality slider to F2 menu
9 Years Ago
Mushrooms no longer collide with player movement
9 Years Ago
Removed deprecated inspector variable from spawn population
9 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
9 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
9 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
9 Years Ago
Building performance WIP
9 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
9 Years Ago
Added LOD cull component for performant per-object distance culling (without LOD meshes)
9 Years Ago
Reduced LOD grid cell size for more accuracy
9 Years Ago
Attempt to fix missing low-quality rock shader variants
9 Years Ago
Fixed refractive fire particles doing a grab pass for every individual instance
9 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
9 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA
9 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
9 Years Ago
Added profiler sample to inner LOD grid loop
9 Years Ago
Optimized procedural material setup Added edit mode support to material setup Converted procedural rocks on Hapis Island to the LOD grid Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
9 Years Ago
Added ST shaders to always-include list (fixes trees on OSX)
9 Years Ago
LOD distance tweaks
9 Years Ago
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
9 Years Ago
Force LOD grid init when accessed for the first time
9 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
9 Years Ago
LOD grid default parameter value tweak
9 Years Ago
Fixed highest LOD not triggering sometimes
9 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
9 Years Ago
Added fast LOD component for static objects (using the LOD grid)
9 Years Ago
Made singleton class more robust (handle pre-init access)
9 Years Ago
Merge from unsuckhapis1 Network++
9 Years Ago
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
9 Years Ago
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Forgot river physics material (for footsteps)
9 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
9 Years Ago
Game manifest
9 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
9 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
9 Years Ago
Temporary black sun fix
9 Years Ago
Disabled checksum disconnect until next month
9 Years Ago
Merge from main
9 Years Ago
Better heightmap distortion
9 Years Ago
Fixed pseudo procedural erosion not being applied properly
9 Years Ago
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
9 Years Ago
Merge from main
9 Years Ago
Added missing world setup object to PlayerModel scene
9 Years Ago
Reapplied lighthouse change from changeset 7789
9 Years Ago
Merge from main
9 Years Ago
Randomize monument placement order