251,234 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Push radius changes to lightbinner.hlsl
4 Months Ago
Light.GetInvertedRadius() not used anywhere, let's make it Light.GetRadius()
4 Months Ago
Humans: hook up an extremely basic animgraph so the model stops exploding if you try to use it
4 Months Ago
Human: normalize movement animation root speed to 80 u/s across animations + lower new constraint weights slightly
4 Months Ago
Humans: improved existing movement animations
4 Months Ago
merge from main
4 Months Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
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4 Months Ago
Leaderboard backup, run #14452
4 Months Ago
Fix LaunchArguments.Map not working
4 Months Ago
Serialize animation parameters if they're changed in editor https://files.facepunch.com/layla/1b0611b1/sbox-dev_paNSU6QjyT.mp4 Run animation for skinned model renderer in editor if it has any stored parameters because we want to see them Signal values changed for float slider, OnChildValuesChanged wasn't called when moving slider
4 Months Ago
v_spaghellim4: make the initial arc of the deploy animation nicer
4 Months Ago
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4 Months Ago
Apply distance checks to individual covers instead of cover groups
4 Months Ago
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4 Months Ago
Rebuild colliders immediately instead of next update Fix NRE setting null surface on physics body or shape, should just set to default surface internally
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from divesite_respawn_fix
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Don't submit package exceptions in the editor
4 Months Ago
Error checks
4 Months Ago
Leaderboard backup, run #14428
4 Months Ago
Stash draft
4 Months Ago
Fixed handling of sprint-suppressing Tag on v_m4a1, v_usp, v_spaghellim4, v_mp5: the Tag now gets properly caught when the animgraph initializes, by enforcing a one-time 50ms delay in relevant state machines. Also harmonized some logic across graphs.
4 Months Ago
Map Update and Tests
4 Months Ago
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4 Months Ago
Added more forest foliage types Updated SpriteTools Transform.Position/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale Fix Progress error in CraftingStationPanel
4 Months Ago
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4 Months Ago
v_spaghellim4: added new deploy animation
4 Months Ago
Added SpriteResource.GetAnimation Fix TilesetTool NRE when there are no layers Fix AnimationList NRE on Hotload Transform.Postition/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale
4 Months Ago
battery and battery sled dev models, map changes, highlight for battery
4 Months Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser
4 Months Ago
Invoke events Clean up Implement asset picker If a picked asset is a cloud package then stick the ident in the search bar in the asset picker Rather than going to .sbox/blablabla
4 Months Ago
Modifying a Tileset source image will instantly hotload the changes. Resolves Facepunch/sbox-spritetools#21 Added TileAtlas.ClearCache to the Clear Cache menu option
4 Months Ago
Added SpriteResource.CopyFrom Saving sprites created from an empty editor no longer cause an error. Resolves Facepunch/sbox-spritetools#24
4 Months Ago
map updates, dev lightbulb model
4 Months Ago
4 Months Ago
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4 Months Ago
Fix crash from drawing SceneObject with an override but no mesh material, resolves Facepunch/sbox-issues#6553
4 Months Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
4 Months Ago
Fixed dedicated server console No api for dedicated server Create Run-DedicatedServer.bat Fixed couldn't connect to ip based servers Fixed couldn't read messages from dedicated server, because we didn't think they were the host dedicated server doesn't try to play sounds
4 Months Ago
Clamp dirty regions within terrain bounds Explicit updates for Terrain material buffers since we're not uploading this every frame like a mad man now TerrainMaterial.Metalness range 0.0f - 1.0f
4 Months Ago
Cookie mipmap glitch fix
4 Months Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p