userandererandrecancel

10,901 Commits over 2,832 Days - 0.16cph!

8 Years Ago
Fixed unused variable warning
8 Years Ago
Fixed camera far clip plane
8 Years Ago
Fixed test level scene
8 Years Ago
Put forest 3 tree and decor prefabs on world layer
8 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
8 Years Ago
Added 2D version of the move to target script
8 Years Ago
Forest 3 tree prefab tweaks
8 Years Ago
Added billboard materials for the rest of forest 3
8 Years Ago
Changed terrain texture tiling to 5
8 Years Ago
Made all of my shaders use tabs instead of spaces
8 Years Ago
Merge from main
8 Years Ago
Changed terrain fallback shader
8 Years Ago
Removed high frequency texture sample from terrain base map shader
8 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
8 Years Ago
Terrain mesh blending shader update
8 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
8 Years Ago
Some procedural generation refactoring
8 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
8 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
8 Years Ago
Removed debug output
8 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
8 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
8 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
8 Years Ago
Merge from main
8 Years Ago
Added prototype of terrain fog based on atmospheric scattering
8 Years Ago
Tweaked sky sun mesh color
8 Years Ago
Tweaked sky prefab fog bias
8 Years Ago
Time of Day update to 2.1.0 prerelease 1
8 Years Ago
Fixed missing reference in procedural map scene
8 Years Ago
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD) Updated camera prefab to remove land fog volume (water fog volume remains)
8 Years Ago
Added random grass patches in forests (this needs tweaking)
8 Years Ago
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
8 Years Ago
Added some more prefabs, did some prefab reordering
8 Years Ago
Merge from main for those missing meta files
8 Years Ago
Disabled dynamic batching (for now)
8 Years Ago
Added billboard test to tree_3_1
8 Years Ago
Made water always render before any other transparent objects
8 Years Ago
Merge from main
8 Years Ago
Optimized billboard shader
8 Years Ago
Merge over tree billboard test texture
8 Years Ago
Merge from main
8 Years Ago
Added first draft of a custom tree billboard shader
8 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
8 Years Ago
Updated procedural terrain test scene
8 Years Ago
Added forest type 3 resource prefabs
8 Years Ago
Moved old trees to legacy folder
8 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
8 Years Ago
Added normals to grass meshes (set to terrain normal)
8 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
8 Years Ago
Merge from main