130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
        
        
            
            
            
                
                ▄█▌▇▅ ▋▄▄▍ ▄▉▌▅▅_▌▌▉▊▋_▍▌▋▋▊▌▊▅_▆▊▇▅▆▄▇_▄█▄
                
                
                
                
             
         
        
            
            
            
                
                 merge from outpost_mission_fail_cooldown
                
                
                
                
             
         
        
            
            
            
                
                 merge from snapping_cant_deploy_fixes
                
                
                
                
             
         
        
            
            
            
                
                 merge from snapping_buildingblock_padding_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from abyss_barrel_sitem_remove
                
                
                
                
             
         
        
        
            
            
            
                
                Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Polished gesture list, split assigned and unassigned gestures
                
                
                
                
             
         
        
        
            
            
            
                
                Expose a MovementMultiplier slider to SimpleFloatingEntity
                
                
                
                
             
         
        
            
            
            
                
                Reapply the subtraction 
124982 124983 of the other subtraction (revert_metabolism)
                
                
                
                
             
         
        
        
            
            
            
                
                UI_Window warning editor only
                
                
                
                
             
         
        
        
            
            
            
                
                Restored store cart button
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ▇▅█▉ ▋▋▋▄▍▆▍▌, ▅▉█▌▅ ▋▍▉▉▌▇█▋ ▄▊▇▌ ▉▇▌▆ ▉▌'▄
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing antlion guard step sounds
Make RemoveDecalsAt distance a float
Added description to sv_sticktoground
Use squared distances for RemoveDecalsAt  internals
Disallow Spawn() on world entity
Add a confirmation dialog when trying to load a save that would changelevel
Change implementation of VMatrix.InvertTR to avoid it crushing itself
It's probably a bit slower now, but returns actually correct values
VMatrix:GetAngles uses a normalized matrix internally
so scale doesn't affect results as much
Added ai.GetNodeCount
Properly fix the particle related crash, and fix regression
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▍█ █▇▉ ▉▇█▇▍▊▍ ▍▋▄▊▋▊▍▊█▋
                
                
                
                
             
         
        
            
            
            
                
                Properly fix the particle related crash, and fix regression
                
                
                
                
             
         
        
            
            
            
                
                revert_metabolism -> main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Make RemoveDecalsAt distance a float
Added description to sv_sticktoground
Fixed POSIX compile error
Use squared distances for RemoveDecalsAt  internals
Disallow Spawn() on world entity
Add a confirmation dialog when trying to load a save that would changelevel
Change implementation of VMatrix.InvertTR to avoid it crushing itself
It's probably a bit slower now, but returns actually correct values
VMatrix:GetAngles uses a normalized matrix internally
so scale doesn't affect results as much
Added ai.GetNodeCount
                
                
                
                
             
         
        
            
            
            
                
                revert_metabolism -> main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed workshop scene using jungle color grading if the camera is in a particular spot
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - emulate timed explosive fuse
Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer
Tests: ran the scene
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist breaking their spine to look at a player behind them while they are sprinting away
                
                
                
                
             
         
        
            
            
            
                
                - Better vislog for neck rotation limit
- Lerp rotation instead of snap
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBenchmark - expose batching mode via component
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Convars for aboard player and auto close sails checks.
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - disable camera shake and hurt effects
Tests: ran the scene
                
                
                
                
             
         
        
            
            
            
                
                Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
                
                
                
                
             
         
        
            
            
            
                
                Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
                
                
                
                
             
         
        
            
            
            
                
                Removed test arg in initial home navigate
                
                
                
                
             
         
        
            
            
            
                
                Gesture menu progress, some refactoring and polish
                
                
                
                
             
         
        
            
            
            
                
                Water pump idle loop audio is now affected by occlusion.
                
                
                
                
             
         
        
            
            
            
                
                Server Browser design changes
                
                
                
                
             
         
        
            
            
            
                
                Thrust position calculation fix