userandererandrecancel

12,328 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
9 Years Ago
Merge from main
9 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
9 Years Ago
Fixed some snowy forest bushes spawning on non-snow
9 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
9 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
9 Years Ago
Forest tweaks
9 Years Ago
Mountain tweaks
9 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
9 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
9 Years Ago
Time of Day update to latest
9 Years Ago
Tweaked colormap (clientside)
9 Years Ago
Protocol++ (again)
9 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
9 Years Ago
Fixed warning
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Merge from roads
9 Years Ago
Merge from main
9 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
9 Years Ago
Added noise to path width Made bridge cost independent of slope
9 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
9 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
9 Years Ago
Merge from main
9 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
9 Years Ago
Updated player spawn rules
9 Years Ago
Updated rock prefabs
9 Years Ago
Updated monument scenes and prefabs
9 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
9 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
9 Years Ago
Changed noise implementation
9 Years Ago
Merge from main
9 Years Ago
Added .live-archive to ignore.conf
9 Years Ago
Refreshed texture atlas
9 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
9 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors
9 Years Ago
Updated monument prefabs
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Compile fix
9 Years Ago
Fixed TestLevel splats getting cleared when running the scene
9 Years Ago
Updated prefabs for multi-topologies
9 Years Ago
Fixed missing prefab reference in metal frame building scene Updated monument scene prefabs
9 Years Ago
Updated all monument scenes to connect to roads Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction) Added hangar, brick building and metal frame building to monument spawning
9 Years Ago
Updated road costmap generation to correctly deal with multi-topologies
9 Years Ago
Removed GetGeneralName
9 Years Ago
Made rocks set their topology additively
9 Years Ago
SpawnFilter can now filter for both allowed and required topology types
9 Years Ago
Made summit height value depend on latitude Prevented powerline poles from spawning on road by chance Fixed terrain modifier placement being slightly off
9 Years Ago
Added some scattered bushes to the roadside Made PathFinder reuse its visited map
9 Years Ago
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now) Applied updated sand texture smoothness, specularity and height to atlas