194,061 Commits over 4,079 Days - 1.98cph!

4 Months Ago
Merge from primitive
4 Months Ago
Merge from main
4 Months Ago
Updated knight items to not overlap ids with lunar new year content
4 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
4 Months Ago
Scene tweaks
4 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
4 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
4 Months Ago
Merge from steamworks_161 (updated other dlls)
4 Months Ago
Other files pulled from steam, if that even works
4 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
4 Months Ago
End title scene backup
4 Months Ago
Updated steam_api for server which is in a different path for some reason
4 Months Ago
Subtract 110734, needs more investigation
4 Months Ago
Orientation fuckaroo & fx offsets
4 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
4 Months Ago
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4 Months Ago
Various high explosive stuff
4 Months Ago
Fixed battering ram door server gib missing material
4 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
4 Months Ago
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4 Months Ago
Anim + scene backups
4 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
4 Months Ago
Parent merge
4 Months Ago
Script tweak
4 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
4 Months Ago
Parent merge
4 Months Ago
Parent merge
4 Months Ago
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4 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
4 Months Ago
Cherrypick 110576 + 110648 (4K textures)
4 Months Ago
Knight armour world model fixes
4 Months Ago
Fixed knight armour viewmodel not showing
4 Months Ago
Merge from lunar_new_year_2025
4 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
4 Months Ago
Merge from main
4 Months Ago
primitive -> Aux2
4 Months Ago
primitive -> 4ShotMiniCrossbow
4 Months Ago
compile error again
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Ensure on the server that items can't be crafted in the wrong era
4 Months Ago
Make pistol ammo loot only as well
4 Months Ago
merge from main -> primitive_gm
4 Months Ago
merge from fix_amplify_import_times -> main
4 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
4 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
4 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
4 Months Ago
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4 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
4 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab