243,208 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Remove CPU debug log Mantis -> Dragonfly Update Thumbnails & Thumbnail Generation
4 Months Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
4 Months Ago
Merge main -> travelling_vendor
4 Months Ago
Add support for optional extensions, e.g. XR_EXT_hand_tracking
4 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png Remap worldpanel depth correctly, fixes depth issues Treat worldpanels as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4 Update Facepunch.XR to 92bea5f Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture Init package string table before loading menu Main menu panel has background if running in VR Update map, add references (ideally we should be shipping these with the game, but this is easier to iterate with) Update Facepunch.XR to 8839c8e Remove unused InputSource and InputSourceHandle properties on TrackedDevice Make headset a tracked object, means it can appear in Input.VR.TrackedObjects & matches controllers Changes the API without breaking it, e.g.: `var headTransform = Input.VR.Head;` becomes: `var headTransform = Input.VR.HMD.Transform;`
4 Months Ago
New font
4 Months Ago
Added initial particle effect for simple smokes (CSGO style). Add option for fuse delay to enable a fuse effect prefab after some delay, we can add sounds here. Can also add a sound emitter for smoke release to smoke effect prefab
4 Months Ago
Updated all radiator positions throughout level
4 Months Ago
tweaked radiator props draw distances, added a white material variant
4 Months Ago
merge from main
4 Months Ago
board base
4 Months Ago
m9 bayonet texture updates
4 Months Ago
set dressing progress backup
4 Months Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
4 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
4 Months Ago
Remove transition times on cuffs VM deploy state animations to fix visual state bug
4 Months Ago
Fix minimap/bombsite labels
4 Months Ago
Animations
4 Months Ago
Move PlayerColor to PlayerState (Closes Facepunch/sbox-hc1#148)
4 Months Ago
blunderbus admire animation edited
4 Months Ago
Update Facepunch.ActionGraphs * Optimization when cloning * Nicer error messages with invalid pure methods (Facepunch/sbox-issues#5743)
4 Months Ago
radhouse apartments and radiator collision fix
4 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
4 Months Ago
Cache ExposedProperties
4 Months Ago
4 Months Ago
Cash grab can support 10v10
4 Months Ago
Added new remove hood and cuffs radial icons
4 Months Ago
Update particle_rock_burst.prefab
4 Months Ago
Update particle_bug_splat.prefab
4 Months Ago
Merge Bikes -> main
4 Months Ago
Fixed bikes drifting slowly when idle and awake
4 Months Ago
Dragonfly
4 Months Ago
m9 bayonet world model and lods https://sbox.game/facepunch/w_m9bayonet
4 Months Ago
WIP description
4 Months Ago
Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506)
4 Months Ago
ByteStream Rewrite (#1610) * Added failing ByteStream stress test * Rewrite ByteStream to use Span / ReadOnlySpan where possible
4 Months Ago
Start pending components before physics step - fixes physics step running before joints are created
4 Months Ago
Merge from main
4 Months Ago
set dressing progress backup
4 Months Ago
Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609) https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png
4 Months Ago
GameObjectSystem metrics
4 Months Ago
Fix SoundEvent.GetNextSound random not using the full range of sounds
4 Months Ago
Fix NRE in Collider.RebuildImmediately
4 Months Ago
Fixed showing any old weapon as a marker
4 Months Ago
Demote spawn point error to a warning
4 Months Ago
More fixes
4 Months Ago
merge main -> Aux2
4 Months Ago
Fix NRE in AimWeaponComponent
4 Months Ago
PlayerAvatar NRE fix
4 Months Ago
merge from demo_map_nre_fix