130,545 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_window_roof_placement -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't add messages to chat UI when the chat UI is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added small rock formations to jungle biome to allow for more ore nodes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_window_max_condition -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix windows & embrasures losing max condition when repaired inside a repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed DebugLuxels not accepting vertex color in Hammer
More colors for Lightmap Grid in Hammer
red for under 8, green for above 63
Fix GetAimVector clientside for non local players in vehicles being wrong
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled corner conditional models on most skins when wallpaper is applied on the hardside
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                preprocess terrain maps, per weather distance curve
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▊▆▊▇▊▄ █▇ ▊▅▍ ▄▄▆▋ ▍▅ █ ▄▄▉▅ ▉▊▆▊▌▆-▊▇▊▆▅ ▇▆▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted mesh collider to box collider
Fixed not being able to deploy in desired rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken billboards on vineswingingtree02 and vineswingingtree03
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect layers on schizolobium_a
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper floor & ceiling pack - added more wood colours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▅▊▆█▌▍▉ █▅▄▋▅ ▅▌▆█▋▍ ▅▆▋▄ █▄▊▌ ▄▋█▊▊▍, ▆▍▌▌▌▆▊▅▍:
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                Floating cities walkway greybox progress 
Added prefabs for Hannah and Chris to the scene file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from iofeedback_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tesla coil pfx starting on
 
                
                
                
                
                
             
         
        
            
            
            
                
                floating walkways prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main
Fix protobuf,codegen,manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                 removed bee bomb from T1 techtree
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bee catapult ammo techtree and blance pass (moved to t2)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
 
                
                
                
                
                
             
         
        
            
            
            
                
                Targeting attachment blance and tech tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_dialog_hide_chat
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from missingphysimpacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from shark_hunt_dialogue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from water_vehicles_cam_roll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added client.allowCameraTiltOnDpv
Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach
Exposed in accessibility menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed camera roll entirely on the boogie board and inner tube
Fixed player body jittering out of sync with the camera movement when on an inner tube
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from iofeedback_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed IO heater spawning with emission enabled
Fixed RF broadcaster green light on permanently
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from missionpoint_reapply
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a gizmo to MissionPoint components that draws the toolbox model for easier placement
Reapplied new mission points to gas station and supermarket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed trees being able to respawn if a player was standing on the stump
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from industrial_perf_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert successCount change to original behaviour