239,345 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
4 Months Ago
beard adjustments / fixes
4 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
4 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
4 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
4 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
4 Months Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
4 Months Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
4 Months Ago
shield vfx sfx etc
4 Months Ago
Leaderboard backup, run #11850
4 Months Ago
We could actually interpolate the body transforms on the client like this
4 Months Ago
Don't cache null types in AssetType.FromExtension. Fixes GameResource assets not appearing in projects that use libraries. Fixes Facepunch/sbox-issues#5498
4 Months Ago
Configurable sensor range
4 Months Ago
We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders
4 Months Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias
4 Months Ago
Graphics.PrepareTextureForUse -> Texture.MarkUsed (Doesn't need a graphics context now) Terrain marks all its textures as used for streaming - this could be done more intelligently in the future with certain regions only using certain textures Fix sbuffer packing Fix errors TerrainMaterialEditor autofills _normal _rough etc etc Basic height blend https://files.facepunch.com/matt/1b1711b1/sbox-dev_0JNrWPuC9N.png
4 Months Ago
Clear any old slack levels when poolin a new a wire
4 Months Ago
Fix translucency being fucked on S_MODE_DEPTH without MSAA enabled, make depth fast path actually be faster on it, we don't have coverage to alpha without MSAA so we need to do this manually on vulkan, reference this for sbox/issues/1543 as well https://files.facepunch.com/sampavlovic/1b1711b1/Untitled2.png
4 Months Ago
reapplied lantern fixes
4 Months Ago
latest blunderbus viewmodel anims export
4 Months Ago
add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views
4 Months Ago
Detect nearby explosive ammo hits
4 Months Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive) Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader forgot this file for asyncread concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct
4 Months Ago
Increase charger run speed to 180u/s
4 Months Ago
New Clothing Piece! - Cowboy Hat and Sleeveless Jacket First passes of the cowboy and sleeveless jacket assets LODs and further skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b1711b1/ApplicationFrameHost_3qpuuGFpGa.jpg
4 Months Ago
Optimised explosion detection
4 Months Ago
Shadow improvements. Also fixed the related strobelight issue.
4 Months Ago
Mark a door as technically open if the starting rotation is non-zero, means you can push preset ajar doors
4 Months Ago
Minor adjustments to door to match design
4 Months Ago
Adjust base door rotate speed
4 Months Ago
Some basic stats
4 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
4 Months Ago
Make doors behave as we wanted them to
4 Months Ago
Make async optional, make CameraComponent still be async since we are not waiting for any other operation than itself
4 Months Ago
Fix exit in lobby
4 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
4 Months Ago
Fix NRE
4 Months Ago
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4 Months Ago
Add MusicPlayer.TargetMixer
4 Months Ago
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4 Months Ago
RenderTarget refactor, becomes its own class and manages frame start/end/sync
4 Months Ago
Fix ragdolls not spawning for other players
4 Months Ago
Mazer collision tweaks
4 Months Ago
dash fire death panel boss nametag sfx wip
4 Months Ago
Fix nullable error
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
4 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
4 Months Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler