198,646 Commits over 4,140 Days - 2.00cph!

5 Months Ago
Horse anim tweak
5 Months Ago
Restored crafting costs in crafting menu
5 Months Ago
Added Medieval pack steam item
5 Months Ago
Tweaked piercer bolt damage
5 Months Ago
Armour plate insert world model setup
5 Months Ago
Disable gizmo on piercer projectile in time for the playtest
5 Months Ago
Removed tugboat mentions in siege tower construction components
5 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
5 Months Ago
merge from main
5 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
5 Months Ago
Fixed catapult ammo models being set active every loads
5 Months Ago
Merge from mfm1
5 Months Ago
Ballista compile fix
5 Months Ago
Fix UI after merge
5 Months Ago
Subtract 109030
5 Months Ago
final prefabs
5 Months Ago
cleanup folder
5 Months Ago
removed unused mat impostor assets billboards setup
5 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
5 Months Ago
Fix test item after merge
5 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
5 Months Ago
texture tweaks
5 Months Ago
merge from main wip
5 Months Ago
collisions for strangler figs and sound triggers in foliage
5 Months Ago
Merge from primitive
5 Months Ago
Backups
5 Months Ago
Merge from menu_friends_list
5 Months Ago
Merge from menu_friends_list
5 Months Ago
Compile fixes
5 Months Ago
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5 Months Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
5 Months Ago
5 Months Ago
Dir changes
5 Months Ago
Backups
5 Months Ago
Merge from primitive
5 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
5 Months Ago
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5 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
5 Months Ago
Siegetower col effect.
5 Months Ago
Ballista collision iteration. Catapult collision.
5 Months Ago
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5 Months Ago
Ballista collision impact fx.
5 Months Ago
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5 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
5 Months Ago
Sped up cata ammo fire a bit.
5 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
5 Months Ago
Merge from primitive
5 Months Ago
Fixed back holster offset on knight chest piece (again)
5 Months Ago
Fixed some impact gibs getting stuck in walls.
5 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos