130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                jobified splatting, takes a big chunk off of processing time
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▅▆▆ ▆█▅▇█, ▊▇▇▍▊▍▍█▍▆, ▌▄▇, ▌▅█▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix alignment issues with indirect args on different devices
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated beehive outside checks following last changes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from fix_ammo_count_not_updating -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing physimpact sound definition to 26 items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed inside socketmod checks orientation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed old placeholder inventorygrabsound and inventorydropsound from a bunch of items
 
                
                
                
                
                
             
         
        
            
            
            
                
                bloody bucket and diy hammock blockouts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continuing colour blockin on floating walkways
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added indirect lighting back to reflection probe rendering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow modular car population to spawn in forest and forestside at the roadside
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fixcars_hab_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from jungle_ruins_c terrain fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cave_large_sewers_fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                floating walkway progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed more strange spacing on larger sets of server listings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire up server entries UI
Tag system
Precache all tags 
Fixed some strange spacing on larger server listings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure scroll starts at 0
Ensure server tabs are set to toggle
Ensure gamemode tabs are set to toggle
 
                
                
                
                
                
             
         
        
            
            
            
                
                More improved scroll behaviour
Use absolute scrollbox setup
Use padding rather than hardcoding values
Fixed scrollbar
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor/admin_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some cleanup and refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
 
                
                
                
                
                
             
         
        
            
            
            
                
                World model skins replication
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wallpaper view model default missing materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Managed to get scrollbar setup with flex categories (that was a nightmare!)
ScrollFadeGradient object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arctic biome tweaks with new ambient features.
 
                
                
                
                
                
             
         
        
            
            
            
                
                floor and ceiling world model, lods, added to entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some issues with the wallpaper inside checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                resized viewmodel textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated ceiling and floorpaper materials and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floor + ceiling paper work with existing admin wallpaper radius commands
- passing a skin (name/id) applies it to fitting building blocks only
- passing 0 applies default wallpaper everywhere (new)
- passing -1 applies random wallpaper everywhere (like before)
- added `print_wallpaper_skins` command to display a list of all wallpapers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing conditional model wallpaper comp on windows, half walls, and low walls