239,359 Commits over 3,837 Days - 2.60cph!

4 Months Ago
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4 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
4 Months Ago
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4 Months Ago
Restored powerline cable material shader
4 Months Ago
Don't include invokes with zero calls in a frame
4 Months Ago
Ensure csv files have .csv extension
4 Months Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
4 Months Ago
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4 Months Ago
Minor refacto for clarity
4 Months Ago
GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well.
4 Months Ago
subtracting 97426 wiretool_fixes2 - Staging brick
4 Months Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
4 Months Ago
fix 2
4 Months Ago
Track execution time per invokes
4 Months Ago
flame spread fix candidate
4 Months Ago
Update fpxr + bindings
4 Months Ago
Enemies can pick up objects, logic tweaks
4 Months Ago
Use UpperCamelCase naming (same as our other stuff), static linking
4 Months Ago
Add subtle wind offset and sway
4 Months Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
4 Months Ago
blunderbus viewmodel animations export and animated camera setup
4 Months Ago
Add MeshComponent.HideInGame, usually for clips or triggers
4 Months Ago
merge from heli_global_bridge_client_fix
4 Months Ago
restoring 97366 merge from heli_global_bridge_client_fix
4 Months Ago
merge from wiretool_fixes2
4 Months Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
4 Months Ago
Test velocity relative to ground normal in CheckGround() (#64)
4 Months Ago
While grounded, keep position 1 unit above ground (#64)
4 Months Ago
merge from hackweek_renderlod_collapse
4 Months Ago
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4 Months Ago
merge from horse_fixes
4 Months Ago
merge from cargo_time_hotfix
4 Months Ago
move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore
4 Months Ago
merge from missing_lightlod_finder
4 Months Ago
Changing primitive type of mesh now works with multiple selection
4 Months Ago
3rd person eject fix
4 Months Ago
Same thing for no shadow lights missing their AmbientLightLOD component
4 Months Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
4 Months Ago
SKS attachments and FX
4 Months Ago
Wrong docs
4 Months Ago
Fixed incorrect IsAllowedTransitionState logic AlertState uses scoring and FromStates (from Idle, or Patrol only)
4 Months Ago
Use enum for now
4 Months Ago
openxr_loader lib Add Facepunch.XR native library Initial bindings to Facepunch.XR
4 Months Ago
Reimplemented movement tilt
4 Months Ago
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
4 Months Ago
Start designing FromStates, state entry scores PatrolState is implemented using scoring system now
4 Months Ago
scene for testing movement on angled track pieces, remove shake from camera, some tutorial map work and welcome message, blend file updates
4 Months Ago
Added smooth time. New direction calculations
4 Months Ago
Only enable motion if we're the owner (or we don't network bodies)
4 Months Ago
Heli now sways rotation